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Jing-Zhong Chen

2 papers hereh-index 213 citations16 works total

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  • middle author2

Across the 2 of 2 papers where every author was matched, so the position is known.

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  • cs.CV2

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2 papers · 1 filter

cs.CV2026

Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting

He-Bi Yang, Jing-Zhong Chen, Yen-Kuan Ho +5

While 3D Gaussian Splatting (3DGS) achieves impressive real-time rendering, it frequently struggles to synthesize high-frequency textures, a limitation heavily exacerbated in memor…

cs.CV2026

CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splatting

Yu-Jen Tseng, Chia-Hao Kao, Jing-Zhong Chen +4

We present the first unified framework for rate-distortion-optimized compression and segmentation of 3D Gaussian Splatting (3DGS). While 3DGS has proven effective for both real-tim…

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