2 papers
cs.CV2026
Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting
He-Bi Yang, Jing-Zhong Chen, Yen-Kuan Ho +5
While 3D Gaussian Splatting (3DGS) achieves impressive real-time rendering, it frequently struggles to synthesize high-frequency textures, a limitation heavily exacerbated in memor…
cs.CV2026
CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splatting
Yu-Jen Tseng, Chia-Hao Kao, Jing-Zhong Chen +4
We present the first unified framework for rate-distortion-optimized compression and segmentation of 3D Gaussian Splatting (3DGS). While 3DGS has proven effective for both real-tim…