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LiteGE: Lightweight Geodesic Embedding for Efficient Geodesics Computation and Non-Isometric Shape Correspondence
Yohanes Yudhi Adikusuma, Qixing Huang, Ying He
Computing geodesic distances on 3D surfaces is fundamental to many tasks in 3D vision and geometry processing, with deep connections to tasks such as shape correspondence. Recent l…
Hybrid Long and Short Range Flows for Point Cloud Filtering
Dasith de Silva Edirimuni, Xuequan Lu, Ajmal Saeed Mian +4
Point cloud capture processes are error-prone and introduce noisy artifacts that necessitate filtering/denoising. Recent filtering methods often suffer from point clustering or noi…
MonoCloth: Reconstruction and Animation of Cloth-Decoupled Human Avatars from Monocular Videos
Daisheng Jin, Ying He
Reconstructing realistic 3D human avatars from monocular videos is a challenging task due to the limited geometric information and complex non-rigid motion involved. We present Mon…