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20222026
most citedWatch Your Steps: Local Image and Scene Editing by Text Instructions

2 citations · 9 across the 22 of their papers we have counts for

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Showing 2024Show all

7 papers · 1 filter

cs.GR2024★ 1 cited

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting

Qi Wu, Janick Martinez Esturo, Ashkan Mirzaei +2

3D Gaussian Splatting (3DGS) enables efficient reconstruction and high-fidelity real-time rendering of complex scenes on consumer hardware. However, due to its rasterization-based…

cs.CV2024★ 1 cited

EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering

Toshiya Yura, Ashkan Mirzaei, Igor Gilitschenski

We introduce a method for using event camera data in novel view synthesis via Gaussian Splatting. Event cameras offer exceptional temporal resolution and a high dynamic range. Leve…

cs.CV2024

Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos

Hanxue Liang, Jiawei Ren, Ashkan Mirzaei +8

Recent advancements in static feed-forward scene reconstruction have demonstrated significant progress in high-quality novel view synthesis. However, these models often struggle wi…

cs.CV2024

GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting

Umangi Jain, Ashkan Mirzaei, Igor Gilitschenski

We introduce GaussianCut, a new method for interactive multiview segmentation of scenes represented as 3D Gaussians. Our approach allows for selecting the objects to be segmented b…

cs.GR2024★ 1 cited

3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes

Nicolas Moenne-Loccoz, Ashkan Mirzaei, Or Perel +6

Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing method…

cs.CV2024★ 1 cited

L4GM: Large 4D Gaussian Reconstruction Model

Jiawei Ren, Kevin Xie, Ashkan Mirzaei +8

We present L4GM, the first 4D Large Reconstruction Model that produces animated objects from a single-view video input -- in a single feed-forward pass that takes only a second. Ke…