activity
20222026
most citedWatch Your Steps: Local Image and Scene Editing by Text Instructions

2 citations · 9 across the 22 of their papers we have counts for

collaborators

24 papers

cs.CV2026

EgoPlay: Event-Triggered Video Editing for Egocentric Streams

Jinjie Mai, Gordon Guocheng Qian, Willi Menapace +8

We introduce EgoPlay, an event-triggered video-to-video editor for egocentric streams, obtained by fine-tuning a pretrained V2V diffusion transformer on event-conditioned data buil…

cs.CV2026

Cosmos 3: Omnimodal World Models for Physical AI

NVIDIA, :, Aditi +293

We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-t…

cs.CV2026

GeoStream: Toward Precise Camera Controlled Streaming Video Generation

Yizhou Zhao, Yifan Wang, Xiaoyuan Wang +11

Accurate interactive camera control is essential for video-based world models, but most existing approaches learn camera motion implicitly, leading to inaccurate control under out-…

cs.CV2026

OmniView: An All-Seeing Diffusion Model for 3D and 4D View Synthesis

Xiang Fan, Sharath Girish, Vivek Ramanujan +6

Prior approaches injecting camera control into diffusion models have focused on specific subsets of 4D consistency tasks: novel view synthesis, text-to-video with camera control, i…

cs.CV2025

EasyV2V: A High-quality Instruction-based Video Editing Framework

Jinjie Mai, Chaoyang Wang, Guocheng Gordon Qian +5

While image editing has advanced rapidly, video editing remains less explored, facing challenges in consistency, control, and generalization. We study the design space of data, arc…

cs.CV2025

EgoEdit: Dataset, Real-Time Streaming Model, and Benchmark for Egocentric Video Editing

Runjia Li, Moayed Haji-Ali, Ashkan Mirzaei +9

We study instruction-guided editing of egocentric videos for interactive AR applications. While recent AI video editors perform well on third-person footage, egocentric views prese…

cs.CV2025

Track, Inpaint, Resplat: Subject-driven 3D and 4D Generation with Progressive Texture Infilling

Shuhong Zheng, Ashkan Mirzaei, Igor Gilitschenski

Current 3D/4D generation methods are usually optimized for photorealism, efficiency, and aesthetics. However, they often fail to preserve the semantic identity of the subject acros…

cs.CV2025

ShapeGen4D: Towards High Quality 4D Shape Generation from Videos

Jiraphon Yenphraphai, Ashkan Mirzaei, Jianqi Chen +5

Video-conditioned 4D shape generation aims to recover time-varying 3D geometry and view-consistent appearance directly from an input video. In this work, we introduce a native vide…

cs.CV2025

DELTAv2: Accelerating Dense 3D Tracking

Tuan Duc Ngo, Ashkan Mirzaei, Guocheng Qian +5

We propose a novel algorithm for accelerating dense long-term 3D point tracking in videos. Through analysis of existing state-of-the-art methods, we identify two major computationa…

cs.CV2025

4Real-Video-V2: Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation

Chaoyang Wang, Ashkan Mirzaei, Vidit Goel +9

We propose the first framework capable of computing a 4D spatio-temporal grid of video frames and 3D Gaussian particles for each time step using a feed-forward architecture. Our ar…

cs.CV2025

DenseDPO: Fine-Grained Temporal Preference Optimization for Video Diffusion Models

Ziyi Wu, Anil Kag, Ivan Skorokhodov +5

Direct Preference Optimization (DPO) has recently been applied as a post-training technique for text-to-video diffusion models. To obtain training data, annotators are asked to pro…

cs.GR2024★ 1 cited

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting

Qi Wu, Janick Martinez Esturo, Ashkan Mirzaei +2

3D Gaussian Splatting (3DGS) enables efficient reconstruction and high-fidelity real-time rendering of complex scenes on consumer hardware. However, due to its rasterization-based…

cs.CV2024★ 1 cited

EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering

Toshiya Yura, Ashkan Mirzaei, Igor Gilitschenski

We introduce a method for using event camera data in novel view synthesis via Gaussian Splatting. Event cameras offer exceptional temporal resolution and a high dynamic range. Leve…

cs.CV2024

Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos

Hanxue Liang, Jiawei Ren, Ashkan Mirzaei +8

Recent advancements in static feed-forward scene reconstruction have demonstrated significant progress in high-quality novel view synthesis. However, these models often struggle wi…

cs.CV2024

GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting

Umangi Jain, Ashkan Mirzaei, Igor Gilitschenski

We introduce GaussianCut, a new method for interactive multiview segmentation of scenes represented as 3D Gaussians. Our approach allows for selecting the objects to be segmented b…

cs.GR2024★ 1 cited

3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes

Nicolas Moenne-Loccoz, Ashkan Mirzaei, Or Perel +6

Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing method…

cs.CV2024★ 1 cited

L4GM: Large 4D Gaussian Reconstruction Model

Jiawei Ren, Kevin Xie, Ashkan Mirzaei +8

We present L4GM, the first 4D Large Reconstruction Model that produces animated objects from a single-view video input -- in a single feed-forward pass that takes only a second. Ke…

cs.CV2024

RefFusion: Reference Adapted Diffusion Models for 3D Scene Inpainting

Ashkan Mirzaei, Riccardo De Lutio, Seung Wook Kim +5

Neural reconstruction approaches are rapidly emerging as the preferred representation for 3D scenes, but their limited editability is still posing a challenge. In this work, we pro…

cs.CV2023

Reconstructive Latent-Space Neural Radiance Fields for Efficient 3D Scene Representations

Tristan Aumentado-Armstrong, Ashkan Mirzaei, Marcus A. Brubaker +4

Neural Radiance Fields (NeRFs) have proven to be powerful 3D representations, capable of high quality novel view synthesis of complex scenes. While NeRFs have been applied to graph…

cs.CV2023★ 2 cited

Watch Your Steps: Local Image and Scene Editing by Text Instructions

Ashkan Mirzaei, Tristan Aumentado-Armstrong, Marcus A. Brubaker +4

Denoising diffusion models have enabled high-quality image generation and editing. We present a method to localize the desired edit region implicit in a text instruction. We levera…

cs.CV2023

Reference-guided Controllable Inpainting of Neural Radiance Fields

Ashkan Mirzaei, Tristan Aumentado-Armstrong, Marcus A. Brubaker +4

The popularity of Neural Radiance Fields (NeRFs) for view synthesis has led to a desire for NeRF editing tools. Here, we focus on inpainting regions in a view-consistent and contro…

cs.CV2023

CAMM: Building Category-Agnostic and Animatable 3D Models from Monocular Videos

Tianshu Kuai, Akash Karthikeyan, Yash Kant +2

Animating an object in 3D often requires an articulated structure, e.g. a kinematic chain or skeleton of the manipulated object with proper skinning weights, to obtain smooth movem…

cs.CV2022★ 2 cited

SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields

Ashkan Mirzaei, Tristan Aumentado-Armstrong, Konstantinos G. Derpanis +4

Neural Radiance Fields (NeRFs) have emerged as a popular approach for novel view synthesis. While NeRFs are quickly being adapted for a wider set of applications, intuitively editi…

cs.CV2022★ 1 cited

LaTeRF: Label and Text Driven Object Radiance Fields

Ashkan Mirzaei, Yash Kant, Jonathan Kelly +1

Obtaining 3D object representations is important for creating photo-realistic simulations and for collecting AR and VR assets. Neural fields have shown their effectiveness in learn…