4 citations · 7 across the 16 of their papers we have counts for
17 papers
UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars
Xiaoyu Zhan, Xinyu Fu, Chenghao Yang +9
Speech-driven gestures and facial animations are fundamental to expressive digital avatars in games, virtual production, and interactive media. However, existing methods are either…
BrepGaussian: CAD reconstruction from Multi-View Images with Gaussian Splatting
Jiaxing Yu, Dongyang Ren, Hangyu Xu +5
The boundary representation (B-Rep) models a 3D solid as its explicit boundaries: trimmed corners, edges, and faces. Recovering B-Rep representation from unstructured data is a cha…
Flatten The Complex: Joint B-Rep Generation via Compositional -Cell Particles
Junran Lu, Yuanqi Li, Hengji Li +2
Boundary Representation (B-Rep) is the widely adopted standard in Computer-Aided Design (CAD) and manufacturing. However, generative modeling of B-Reps remains a formidable challen…
MatMart: Material Reconstruction of 3D Objects via Diffusion
Xiuchao Wu, Pengfei Zhu, Jiangjing Lyu +5
Applying diffusion models to physically-based material estimation and generation has recently gained prominence. In this paper, we propose \ttt, a novel material reconstruction fra…
LoG3D: Ultra-High-Resolution 3D Shape Modeling via Local-to-Global Partitioning
Xinran Yang, Shuichang Lai, Jiangjing Lyu +6
Generating high-fidelity 3D contents remains a fundamental challenge due to the complexity of representing arbitrary topologies-such as open surfaces and intricate internal structu…
Actial: Activate Spatial Reasoning Ability of Multimodal Large Language Models
Xiaoyu Zhan, Wenxuan Huang, Hao Sun +11
Recent advances in Multimodal Large Language Models (MLLMs) have significantly improved 2D visual understanding, prompting interest in their application to complex 3D reasoning tas…
GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections
Haiyang Bai, Jiaqi Zhu, Songru Jiang +7
We propose a 3D Gaussian splatting-based framework for outdoor relighting that leverages intrinsic image decomposition to precisely integrate sunlight, sky radiance, and indirect l…
Test-Time-Matching: Decouple Personality, Memory, and Linguistic Style in LLM-based Role-Playing Language Agent
Xiaoyu Zhan, Xinyu Fu, Hao Sun +3
The rapid advancement of large language models (LLMs) has enabled role-playing language agents to demonstrate significant potential in various applications. However, relying solely…
SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction
Xinran Yang, Donghao Ji, Yuanqi Li +3
Neural rendering techniques have made substantial progress in generating photo-realistic 3D scenes. The latest 3D Gaussian Splatting technique has achieved high quality novel view…
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
Letian Huang, Dongwei Ye, Jialin Dan +7
The emergence of neural and Gaussian-based radiance field methods has led to considerable advancements in novel view synthesis and 3D object reconstruction. Nonetheless, specular r…
GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting
Shuichang Lai, Letian Huang, Jie Guo +6
Reconstructing objects from posed images is a crucial and complex task in computer graphics and computer vision. While NeRF-based neural reconstruction methods have exhibited impre…
Parameterize Structure with Differentiable Template for 3D Shape Generation
Changfeng Ma, Pengxiao Guo, Shuangyu Yang +5
Structural representation is crucial for reconstructing and generating editable 3D shapes with part semantics. Recent 3D shape generation works employ complicated networks and stru…
Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
Letian Huang, Jie Guo, Jialin Dan +4
Recently, 3D Gaussian Splatting (3D-GS) has achieved impressive results in novel view synthesis, demonstrating high fidelity and efficiency. However, it easily exhibits needle-like…
Specular Polynomials
Zhimin Fan, Jie Guo, Yiming Wang +7
Finding valid light paths that involve specular vertices in Monte Carlo rendering requires solving many non-linear, transcendental equations in high-dimensional space. Existing app…
Semantic Human Mesh Reconstruction with Textures
Xiaoyu Zhan, Jianxin Yang, Yuanqi Li +3
The field of 3D detailed human mesh reconstruction has made significant progress in recent years. However, current methods still face challenges when used in industrial application…
360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming
Jiayang Bai, Letian Huang, Jie Guo +3
3D Gaussian Splatting (3D-GS) has recently attracted great attention with real-time and photo-realistic renderings. This technique typically takes perspective images as input and o…
On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
Letian Huang, Jiayang Bai, Jie Guo +2
3D Gaussian Splatting has garnered extensive attention and application in real-time neural rendering. Concurrently, concerns have been raised about the limitations of this technolo…