2 citations · 4 across the 10 of their papers we have counts for
5 papers · 1 filter
4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing
Lei Liu, Can Wang, Zhenghao Chen +1
Recent advances in 4D Gaussian Splatting (4DGS) editing still face challenges with view, temporal, and non-editing region consistency, as well as with handling complex text instruc…
Versatile Video Representation via Feed-Forward 2D Gaussian Splatting Tokenization
Zhenghao Chen, Zicong Chen, Lei Liu +2
Recent video representation methods that rely on fixed-grid, patch-wise tokenization often exhibit limited versatility.Spatially, uniformly allocating a fixed number of tokens ofte…
On-Device Diffusion Transformer Policy for Efficient Robot Manipulation
Yiming Wu, Huan Wang, Zhenghao Chen +2
Diffusion Policies have significantly advanced robotic manipulation tasks via imitation learning, but their application on resource-constrained mobile platforms remains challenging…
3D Gaussian Splatting Data Compression with Mixture of Priors
Lei Liu, Zhenghao Chen, Dong Xu
3D Gaussian Splatting (3DGS) data compression is crucial for enabling efficient storage and transmission in 3D scene modeling. However, its development remains limited due to inade…
4DGS-CC: A Contextual Coding Framework for 4D Gaussian Splatting Data Compression
Zicong Chen, Zhenghao Chen, Wei Jiang +3
Storage is a significant challenge in reconstructing dynamic scenes with 4D Gaussian Splatting (4DGS) data. In this work, we introduce 4DGS-CC, a contextual coding framework that c…