2 citations · 4 across the 10 of their papers we have counts for
7 papers · 1 filter
GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors
Xinhui Liu, Can Wang, Wei Jiang +2
3D Gaussian Splatting (3DGS) has achieved remarkable success in novel view synthesis; however, reconstructions under sparse views often exhibit noticeable artifacts. While recent v…
4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing
Lei Liu, Can Wang, Zhenghao Chen +1
Recent advances in 4D Gaussian Splatting (4DGS) editing still face challenges with view, temporal, and non-editing region consistency, as well as with handling complex text instruc…
Versatile Video Representation via Feed-Forward 2D Gaussian Splatting Tokenization
Zhenghao Chen, Zicong Chen, Lei Liu +2
Recent video representation methods that rely on fixed-grid, patch-wise tokenization often exhibit limited versatility.Spatially, uniformly allocating a fixed number of tokens ofte…
3D Gaussian Splatting Data Compression with Mixture of Priors
Lei Liu, Zhenghao Chen, Dong Xu
3D Gaussian Splatting (3DGS) data compression is crucial for enabling efficient storage and transmission in 3D scene modeling. However, its development remains limited due to inade…
MoTe: Learning Motion-Text Diffusion Model for Multiple Generation Tasks
Yiming Wu, Wei Ji, Kecheng Zheng +2
Recently, human motion analysis has experienced great improvement due to inspiring generative models such as the denoising diffusion model and large language model. While the exist…
HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compression
Lei Liu, Zhenghao Chen, Wei Jiang +2
In this work, we propose a novel compression framework for 3D Gaussian Splatting (3DGS) data. Building on anchor-based 3DGS methodologies, our approach compresses all attributes wi…