10 papers
CraftTrace: Unflattening Videos into Malleable, Creation-Inspired Structures for Generative Editing
Boyu Li, Yuqian Zhou, Duotun Wang +6
Recent generative video editing models enable video content modification (e.g., changing a character) but target short clips. Extending them to full multi-shot videos requires tedi…
Spatula: Exploring On-Demand In-Situ Interfaces and Interaction for Attribute Control
Boyu Li, Linjie Qiu, Lin-Ping Yuan +4
Controlling attributes is a critical step toward achieving the final creative outcome, yet current approaches fall short in supporting users in the iterative refinement of generati…
EvalVerse: Pipeline-Aware and Expert-Calibrated Benchmarking for Professional Cinematic Video Generation
Songlin Yang, Haobin Zhong, Ruilin Zhang +23
The rapid evolution of generative video foundation models has propelled the field toward professional-grade cinematic synthesis. To achieve such demanding quality, the community tr…
ROAR-3D: Routing Arbitrary Views for High-Fidelity 3D Generation
Hanxiao Sun, Mingxin Yang, Shuhui Yang +5
Single-image-to-3D generative models can now produce high-quality geometry, yet conditioning on a single view inevitably introduces ambiguity about unseen regions. Multi-view condi…
Beyond VLM-Based Rewards: Diffusion-Native Latent Reward Modeling
Gongye Liu, Bo Yang, Yida Zhi +8
Preference optimization for diffusion and flow-matching models relies on reward functions that are both discriminatively robust and computationally efficient. Vision-Language Model…
SketchDynamics: Exploring Free-Form Sketches for Dynamic Intent Expression in Animation Generation
Boyu Li, Lin-Ping Yuan, Zeyu Wang +1
Sketching provides an intuitive way to convey dynamic intent in animation authoring (i.e., how elements change over time and space), making it a natural medium for automatic conten…
VC-Agent: An Interactive Agent for Customized Video Dataset Collection
Yidan Zhang, Mutian Xu, Yiming Hao +6
Facing scaling laws, video data from the internet becomes increasingly important. However, collecting extensive videos that meet specific needs is extremely labor-intensive and tim…
From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters
Jie Zhou, Linzi Qu, Miu-Ling Lam +1
Hand-drawn character animation is a vibrant field in computer graphics, presenting challenges in achieving geometric consistency while conveying expressive motion. Traditional skel…
Sketch2Human: Deep Human Generation with Disentangled Geometry and Appearance Control
Linzi Qu, Jiaxiang Shang, Hui Ye +2
Geometry- and appearance-controlled full-body human image generation is an interesting but challenging task. Existing solutions are either unconditional or dependent on coarse cond…
GA-Sketching: Shape Modeling from Multi-View Sketching with Geometry-Aligned Deep Implicit Functions
Jie Zhou, Zhongjin Luo, Qian Yu +2
Sketch-based shape modeling aims to bridge the gap between 2D drawing and 3D modeling by providing an intuitive and accessible approach to create 3D shapes from 2D sketches. Howeve…