activity
20242026
most citedAudio Description Customization

20 citations · 21 across the 3 of their papers we have counts for

collaborators

7 papers

cs.HC2026

A11y-CUA Dataset: Characterizing the Accessibility Gap in Computer Use Agents

Ananya Gubbi Mohanbabu, Rosiana Natalie, Brandon Kim +2

Computer Use Agents (CUAs) operate interfaces by pointing, clicking, and typing -- mirroring interactions of sighted users (SUs) who can thus monitor CUAs and share control. CUAs d…

cs.HC2026

TouchScribe: Augmenting Non-Visual Hand-Object Interactions with Automated Live Visual Descriptions

Ruei-Che Chang, Rosiana Natalie, Wenqian Xu +4

People who are blind or have low vision regularly use their hands to interact with the physical world to gain access to objects' shape, size, weight, and texture. However, many ric…

cs.HC20261 cited

Auditorily Embodied Conversational Agents: Effects of Spatialization and Situated Audio Cues on Presence and Social Perception

Yi Fei Cheng, Jarod Bloch, Alexander Wang +5

Embodiment can enhance conversational agents, such as increasing their perceived presence. This is typically achieved through visual representations of a virtual body; however, vis…

cs.CV2025

Not There Yet: Evaluating Vision Language Models in Simulating the Visual Perception of People with Low Vision

Rosiana Natalie, Wenqian Xu, Ruei-Che Chang +2

Advances in vision language models (VLMs) have enabled the simulation of general human behavior through their reasoning and problem solving capabilities. However, prior research ha…

cs.HC2025

Probing the Gaps in ChatGPT Live Video Chat for Real-World Assistance for People who are Blind or Visually Impaired

Ruei-Che Chang, Rosiana Natalie, Wenqian Xu +2

Recent advancements in large multimodal models have provided blind or visually impaired (BVI) individuals with new capabilities to interpret and engage with the real world through…

cs.HC2025

HandProxy: Expanding the Affordances of Speech Interfaces in Immersive Environments with a Virtual Proxy Hand

Chen Liang, Yuxuan Liu, Martez Mott +1

Hand interactions are increasingly used as the primary input modality in immersive environments, but they are not always feasible due to situational impairments, motor limitations,…