1 citations · 1 across the 6 of their papers we have counts for
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PixVOD: Pixel-Distributed Direct Visual Odometry and Depth Estimation
Shinjeong Kim, Ignacio Alzugaray, Callum Rhodes +2
Images composed of 2D pixel arrays are the standard input to computer vision algorithms, yet many underlying computations can be distributed across pixels. Transmitting raw, redund…
MLP Splatting: Object-Centric Neural Fields
Shinjeong Kim, Yuzhou Cheng, Xin Kong +2
3D representations are fundamental to scene rendering, understanding, and interaction. Recent approaches, such as 3D Gaussian Splatting and Neural Radiance Fields, achieve impressi…
MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors
Riku Murai, Eric Dexheimer, Andrew J. Davison
We present a real-time monocular dense SLAM system designed bottom-up from MASt3R, a two-view 3D reconstruction and matching prior. Equipped with this strong prior, our system is r…
PixRO: Pixel-Distributed Rotational Odometry with Gaussian Belief Propagation
Ignacio Alzugaray, Riku Murai, Andrew Davison
Images are the standard input for most computer vision algorithms. However, their processing often reduces to parallelizable operations applied locally and independently to individ…
COMO: Compact Mapping and Odometry
Eric Dexheimer, Andrew J. Davison
We present COMO, a real-time monocular mapping and odometry system that encodes dense geometry via a compact set of 3D anchor points. Decoding anchor point projections into dense g…