most citedMASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors

1 citations · 1 across the 7 of their papers we have counts for

collaborators

9 papers

cs.CV2026

Hierarchy-GBP: Accelerating Factor Graph Inference via Abstraction and Recovery

Yuzhou Cheng, Tom Yates, Ignacio Alzugaray +3

Gaussian Belief Propagation (GBP) is a distributed inference algorithm that passes messages in graphical models, making it attractive for scalable spatial intelligence. However, we…

cs.GR2026

Rendering 3D Gaussians on a Graph Processor

Nicholas Fry, Ignacio Alzugaray, Mark Pupilli +2

We present the first implementation of a 3D Gaussian renderer on an Intelligence Processing Unit (IPU), comprising 1,472 independent tiles with only on-chip SRAM; constraints that…

cs.CV2026

PixVOD: Pixel-Distributed Direct Visual Odometry and Depth Estimation

Shinjeong Kim, Ignacio Alzugaray, Callum Rhodes +2

Images composed of 2D pixel arrays are the standard input to computer vision algorithms, yet many underlying computations can be distributed across pixels. Transmitting raw, redund…

cs.CV2026

MLP Splatting: Object-Centric Neural Fields

Shinjeong Kim, Yuzhou Cheng, Xin Kong +2

3D representations are fundamental for scene rendering, understanding, and interaction. Approaches like Neural Radiation Fields and 3D Gaussian Splatting achieve impressive photore…

cs.DC2026

Belief Propagation Converges to Gaussian Distributions in Sparsely-Connected Factor Graphs

Tom Yates, Yuzhou Cheng, Ignacio Alzugaray +3

Belief Propagation (BP) is a powerful algorithm for distributed inference in probabilistic graphical models, however it quickly becomes infeasible for practical compute and memory…

cs.GR2026

Radiant Foam Rendering on a Graph Processor

Zulkhuu Tuya, Ignacio Alzugaray, Nicholas Fry +1

Many emerging many-core accelerators replace a single large device memory with hundreds to thousands of lightweight cores, each owning only a small local SRAM and exchanging data v…

cs.CV2024★ 1 cited

MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors

Riku Murai, Eric Dexheimer, Andrew J. Davison

We present a real-time monocular dense SLAM system designed bottom-up from MASt3R, a two-view 3D reconstruction and matching prior. Equipped with this strong prior, our system is r…

cs.CV2024

PixRO: Pixel-Distributed Rotational Odometry with Gaussian Belief Propagation

Ignacio Alzugaray, Riku Murai, Andrew Davison

Images are the standard input for most computer vision algorithms. However, their processing often reduces to parallelizable operations applied locally and independently to individ…

cs.CV2024

COMO: Compact Mapping and Odometry

Eric Dexheimer, Andrew J. Davison

We present COMO, a real-time monocular mapping and odometry system that encodes dense geometry via a compact set of 3D anchor points. Decoding anchor point projections into dense g…