activity
20242026
most citedVisual Highlighting for Situated Brushing and Linking

7 citations · 7 across the 4 of their papers we have counts for

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Showing 2026Show all

5 papers · 1 filter

cs.CV2026

PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions

Rinto Yagawa, Han Cheng, Dieter Schmalstieg +2

Recent single-view feed-forward 3D Gaussian Splatting (3DGS) generation predicts a fixed number of Gaussians per camera ray, introducing severe spatial redundancy. Most existing co…

cs.CV2026

SnapPhysics: A Physics-Aware Scene Graph from a Single View for Interactive Mixed Reality Scenes

Suji Kang, Seok-Young Kim, Young Bin Kim +4

We propose SnapPhysics, a training-free framework that reconstructs 3D objects and estimates their physical properties such as mass, friction, and center of gravity from a single i…

cs.CV2026

3D-GIMP: When 3D Gaussian Inpainting Meets PatchMatch

Xuening Tian, Dieter Schmalstieg, Shohei Mori

Recent advances in 3D scene editing have leveraged iterative diffusion models to update input views. However, this process is computationally expensive and struggles to produce sha…

cs.CV2026

Think While You Map: Asynchronous Vision-Language Agents for Incremental 3D Scene Graphs

Deniz Bickici, Michael Pabst, Shohei Mori +1

Open-vocabulary 3D scene graph methods typically operate in two stages: first reconstruct, then enrich with vision-language models, leaving the graph unqueryable during exploration…

cs.HC2026

Situated Brushing and Linking in Virtual and Augmented Reality

Carlos Quijano-Chavez, Benjamin Lee, Nina Doerr +3

In traditional visual analysis, brushing and linking is commonly used to visually connect multiple views using highlighting techniques. However, brushing and linking has rarely bee…