collaborators

5 papers

cs.GR2025

NeuralPVS: Learned Estimation of Potentially Visible Sets

Xiangyu Wang, Thomas Köhler, Jun Lin Qiu +3

Real-time visibility determination in expansive or dynamically changing environments has long posed a significant challenge in computer graphics. Existing techniques are computatio…

cs.GR2025

A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory

Felix Windisch, Thomas Köhler, Lukas Radl +4

Gaussian Splatting has emerged as a high-performance technique for novel view synthesis, enabling real-time rendering and high-quality reconstruction of small scenes. However, scal…

cs.GR2025

SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction

Lukas Radl, Felix Windisch, Thomas Deixelberger +4

Recent advances in 3D Gaussian representations have significantly improved the quality and efficiency of image-based scene reconstruction. Their explicit nature facilitates real-ti…

cs.GR2025

3D Gaussian Particle Approximation of VDB Datasets: A Study for Scientific Visualization

Isha Sharma, Dieter Schmalstieg

The complexity and scale of Volumetric and Simulation datasets for Scientific Visualization(SciVis) continue to grow. And the approaches and advantages of memory-efficient data for…

cs.GR2025

AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering

Michael Steiner, Thomas Köhler, Lukas Radl +3

Although 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it still faces challenges such as aliasing, projection artifacts, and view inconsistencies, primarily du…