activity
20232026
most citedSounding Bodies: Modeling 3D Spatial Sound of Humans Using Body Pose and Audio

1 citations · 1 across the 11 of their papers we have counts for

collaborators

13 papers

cs.RO2026

VLMs are Native Action Models: Unleashing the Manipulation Capabilities of VLMs with Explicit Action-Space Grounding

Jingkun Yi, Shujie Zhang, Zirui Zhou +8

Pretrained vision-language models (VLMs) already exhibit strong visual, spatial and reasoning capabilities relevant to robotic manipulation. The key challenge in turning pretrained…

cs.RO2026

Systematically Exploring the Capabilities of GPT-6 Astra as Embodied Policies

Galbot Team, Xuchuan Chen, Xiaoqian Cheng +31

GPT-6 Astra exhibits a remarkable ability to generate numerical robot actions, extending its role beyond high-level planning. To assess Astra's capabilities as general-purpose embo…

cs.RO2026

RoboSnap: One-Shot Real-to-Sim Scene Generation for Generalizable Robot Learning and Evaluation

Shujie Zhang, Jingkun Yi, Weipeng Zhong +6

Recovering real-world scenes as interactive simulation environments can enable generalizable robot learning and reproducible policy evaluation. However, constructing scenes that ar…

cs.RO2026

EBench: Elemental Diagnosis of Generalist Mobile Manipulation Policies

Ning Gao, Jinliang Zheng, Xing Gao +22

We present EBench, a simulation benchmark that diagnoses generalist mobile manipulation policies beyond a single success-rate scalar. EBench comprises 26 diverse and challenging ma…

cs.RO2026

Trans2Occ: Voxel Occupancy Estimation and Grasp for Transparent Objects from Simulation to Reality

Yixuan Yang, Sha Zhang, Rui Li +12

Transparent objects remain challenging for robotic perception due to unreliable depth sensing caused by refraction and reflection. While prior approaches rely on multi-view reconst…

cs.CV2026

STABLE: Simulation-Ready Tabletop Layout Generation via a Semantics-Physics Dual System

Zhen Luo, Yixuan Yang, Xudong Xu +5

Generating simulation-ready tabletop scenes from task instructions is an intriguing and promising research direction in the field of Embodied AI. However, existing task-to-scene ge…

cs.CV2026

Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis

Yixuan Yang, Zhen Luo, Wanshui Gan +5

Designing realistic and functional 3D indoor rooms is essential for a wide range of applications, including interior design, virtual reality, gaming, and embodied AI. While recent…

cs.GR2026

ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulation

Yu Zhang, Yidi Shao, Wenqi Ouyang +5

Unified and scalable Transformers have recently achieved remarkable success in modeling diverse phenomena traditionally associated with computer graphics, such as 3D visual effects…

cs.CV2026

EgoSim: Egocentric World Simulator for Embodied Interaction Generation

Jinkun Hao, Mingda Jia, Ruiyan Wang +7

We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for cont…

cs.CV2026

PnP-U3D: Plug-and-Play 3D Framework Bridging Autoregression and Diffusion for Unified Understanding and Generation

Yongwei Chen, Tianyi Wei, Yushi Lan +4

The rapid progress of large multimodal models has inspired efforts toward unified frameworks that couple understanding and generation. While such paradigms have shown remarkable su…

cs.CV2026

RoboVIP: Multi-View Video Generation with Visual Identity Prompting Augments Robot Manipulation

Boyang Wang, Haoran Zhang, Shujie Zhang +8

The diversity, quantity, and quality of manipulation data are critical for training effective robot policies. However, due to hardware and physical setup constraints, collecting la…

cs.CV2025

MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial Reasoning

Jinkun Hao, Naifu Liang, Zhen Luo +8

The ability of robots to interpret human instructions and execute manipulation tasks necessitates the availability of task-relevant tabletop scenes for training. However, tradition…

cs.CV2023★ 1 cited

Sounding Bodies: Modeling 3D Spatial Sound of Humans Using Body Pose and Audio

Xudong Xu, Dejan Markovic, Jacob Sandakly +3

While 3D human body modeling has received much attention in computer vision, modeling the acoustic equivalent, i.e. modeling 3D spatial audio produced by body motion and speech, ha…