collaborators

19 papers

cs.RO2026

Code2Worlds-2: Physically Plausible Agent Harness for Embodied World Simulation

Haoyu Zhang, Siming Li, Zeyu Zhang +3

Recent coding large language models (LLMs) can synthesize dynamic 4D worlds from natural language, but the resulting content remains a visual artifact. It lacks physical semantics…

cs.RO2026

Adaptive Vision-Language Grasping via Composable Foundation Priors and Generalizable Grasp Synthesis

Sixu Yan, Shikang Wang, Binhua Huang +11

This paper proposes AdaRoboVLG, a task-adaptive Vision-Language-Grasp (VLG) framework that supports generalizable grasp synthesis across different robotic hands. Unlike existing VL…

cs.CV2026

GeneralVLA-2: Geometry-Aware Reconstruction and Governed Memory for Robot Planning

Haoyu Wang, Guoqing Ma, Zeyu Zhang +3

Generalist vision-language-action systems need object-centric 3D evidence and reusable manipulation experience to plan reliable robot trajectories. GeneralVLA provides a hierarchic…

cs.CV2026

SpatialAvatar-0: High-Quality 4D Head Avatar with Multi-Stage Reconstruction

Yiran Wang, Zeyu Zhang, Yuanming Li +2

High-quality 4D head avatars from one or a few source portraits are central to telepresence, AR/VR, and digital-human interaction. 3D Gaussian Splatting (3DGS) has emerged as the d…

cs.CV2026

MotionVLA: Vision-Language-Action Model for Humanoid Motion

Nonghai Zhang, Siyu Zhai, Yanjun Li +5

Generating realistic humanoid motion from scene images and text involves both low-frequency pose semantics and high-frequency physical dynamics. However, many existing methods toke…

cs.RO2026

DragMesh-2: Physically Plausible Dexterous Hand-Object Interaction with Articulated Objects

Tianshan Zhang, Yijia Duan, Yanjun Li +2

Dexterous interaction with articulated objects is important for household, assistive, and humanoid manipulation, where multi-finger hands can provide compliant contact patterns bey…

cs.CV2026

PresentAgent-2: Towards Generalist Multimodal Presentation Agents

Wei Wu, Ziyang Xu, Zeyu Zhang +2

Presentation generation is moving beyond static slide creation toward end-to-end presentation video generation with research grounding, multimodal media, and interactive delivery.…

cs.CV2026

Lite3R: A Model-Agnostic Framework for Efficient Feed-Forward 3D Reconstruction

Haoyu Zhang, Zeyu Zhang, Zedong Zhou +2

Transformer-based 3D reconstruction has emerged as a powerful paradigm for recovering geometry and appearance from multi-view observations, offering strong performance across chall…

cs.CV2026

Dynamic Execution Commitment of Vision-Language-Action Models

Feng Chen, Xianghui Wang, Yuxuan Chen +4

Vision-Language-Action (VLA) models predominantly adopt action chunking, i.e., predicting and committing to a short horizon of consecutive low-level actions in a single forward pas…

cs.CV2026

LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models

Zicheng Duan, Jiatong Xia, Zeyu Zhang +7

Recent generative video world models aim to simulate visual environment evolution, allowing an observer to interactively explore the scene via camera control. However, they implici…

cs.CV2026

MWM: Mobile World Models for Action-Conditioned Consistent Prediction

Han Yan, Zishang Xiang, Zeyu Zhang +1

World models enable planning in imagined future predicted space, offering a promising framework for embodied navigation. However, existing navigation world models often lack action…

cs.CV2026

MMA: Multimodal Memory Agent

Yihao Lu, Wanru Cheng, Zeyu Zhang +1

Long-horizon multimodal agents depend on external memory; however, similarity-based retrieval often surfaces stale, low-credibility, or conflicting items, which can trigger overcon…

cs.CV2026

Light4D: Training-Free Extreme Viewpoint 4D Video Relighting

Zhenghuang Wu, Kang Chen, Zeyu Zhang +1

Recent advances in diffusion-based generative models have established a new paradigm for image and video relighting. However, extending these capabilities to 4D relighting remains…

cs.CV2026

Code2Worlds: Empowering Coding LLMs for 4D World Generation

Yi Zhang, Yunshuang Wang, Zeyu Zhang +1

Achieving spatial intelligence requires moving beyond visual plausibility to build world simulators grounded in physical laws. While coding LLMs have advanced static 3D scene gener…

cs.RO2026

GeneralVLA: Generalizable Vision-Language-Action Models with Knowledge-Guided Trajectory Planning

Guoqing Ma, Siheng Wang, Zeyu Zhang +2

Large foundation models have shown strong open-world generalization to complex problems in vision and language, but similar levels of generalization have yet to be achieved in robo…

cs.CV2026

AnyDepth: Depth Estimation Made Easy

Zeyu Ren, Zeyu Zhang, Wukai Li +2

Monocular depth estimation aims to recover the depth information of 3D scenes from 2D images. Recent work has made significant progress, but its reliance on large-scale datasets an…

cs.CV2026

SafeMo: Linguistically Grounded Unlearning for Trustworthy Text-to-Motion Generation

Yiling Wang, Zeyu Zhang, Yiran Wang +1

Text-to-motion (T2M) generation with diffusion backbones achieves strong realism and alignment. Safety concerns in T2M methods have been raised in recent years; existing methods re…

cs.CV2025

DragMesh: Interactive 3D Generation Made Easy

Tianshan Zhang, Zeyu Zhang, Hao Tang

While generative models have excelled at creating static 3D content, the pursuit of systems that understand how objects move and respond to interactions remains a fundamental chall…

cs.CV2025

EgoLCD: Egocentric Video Generation with Long Context Diffusion

Liuzhou Zhang, Jiarui Ye, Yuanlei Wang +6

Generating long, coherent egocentric videos is difficult, as hand-object interactions and procedural tasks require reliable long-term memory. Existing autoregressive models suffer…