3 citations · 5 across the 6 of their papers we have counts for
4 papers · 1 filter
Bend It, Aim It, Tap It: Designing an On-Body Disambiguation Mechanism for Curve Selection in Mixed Reality
Xiang Li, Per Ola Kristensson
Object selection in Mixed Reality (MR) becomes particularly challenging in dense or occluded environments, where traditional mid-air ray-casting often leads to ambiguity and reduce…
Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality
Jindu Wang, Ke Zhou, Haoyu Ren +2
Window management in virtual reality (VR) remains a challenging task due to the spatial complexity and physical demands of current interaction methods. We introduce Handows, a palm…
Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality
Xiang Li, Wei He, Per Ola Kristensson
As virtual reality (VR) continues to evolve, traditional input methods such as handheld controllers and gesture systems often face challenges with precision, social accessibility,…
Optimizing Curve-Based Selection with On-Body Surfaces in Virtual Environments
Xiang Li, Per Ola Kristensson
Virtual Reality (VR) interfaces often rely on linear ray-casting for object selection but struggle with precision in dense or occluded environments. This late-breaking work introdu…