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Xiang Li

7 papers hereh-index 427 citations7 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author5
  • middle author1
  • last author1

Across the 7 of 7 papers where every author was matched, so the position is known.

fields
  • cs.HC7
same name
  • Xiang Li — 47 papers, h 21
  • Xiang Li — 45 papers, h 32
  • Xiang Li — 27 papers, h 32
  • Xiang Li — 26 papers, h 58
  • Xiang Li — 18 papers, h 17
  • Xiang Li — 17 papers, h 11

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

activity
20242026
most citedHow Do We Evaluate Experiences in Immersive Environments?

3 citations · 5 across the 6 of their papers we have counts for

collaborators
Showing 2025Show all

4 papers · 1 filter

cs.HC2025

Bend It, Aim It, Tap It: Designing an On-Body Disambiguation Mechanism for Curve Selection in Mixed Reality

Xiang Li, Per Ola Kristensson

Object selection in Mixed Reality (MR) becomes particularly challenging in dense or occluded environments, where traditional mid-air ray-casting often leads to ambiguity and reduce…

cs.HC2025

Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality

Jindu Wang, Ke Zhou, Haoyu Ren +2

Window management in virtual reality (VR) remains a challenging task due to the spatial complexity and physical demands of current interaction methods. We introduce Handows, a palm…

cs.HC2025★ 1 cited

Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality

Xiang Li, Wei He, Per Ola Kristensson

As virtual reality (VR) continues to evolve, traditional input methods such as handheld controllers and gesture systems often face challenges with precision, social accessibility,…

cs.HC2025★ 1 cited

Optimizing Curve-Based Selection with On-Body Surfaces in Virtual Environments

Xiang Li, Per Ola Kristensson

Virtual Reality (VR) interfaces often rely on linear ray-casting for object selection but struggle with precision in dense or occluded environments. This late-breaking work introdu…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.