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cs.GR2026
EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing
Xijie Yang, Mulin Yu, Changjian Jiang +6
Recent radiance-field-based reconstruction methods, such as NeRF and 3DGS, achieve high visual fidelity for indoor scenes, but often break down under scene editing due to baked ill…
cs.GR2025
MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Clouds
Bingquan Dai, Li Ray Luo, Qihong Tang +9
Reconstructing 3D objects into editable programs is pivotal for applications like reverse engineering and shape editing. However, existing methods often rely on limited domain-spec…
cs.GR2025
ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting
Ruijie Zhu, Mulin Yu, Linning Xu +5
3D Gaussian Splatting is renowned for its high-fidelity reconstructions and real-time novel view synthesis, yet its lack of semantic understanding limits object-level perception. I…