most cited: Permutation-Equivariant Visual Geometry Learning

1 citations · 1 across the 21 of their papers we have counts for

collaborators

26 papers

cs.RO2026

SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds

Yunsong Zhou, Hangxu Liu, Xuekun Jiang +12

Robotic manipulation with deformable objects represents a data-intensive regime in embodied learning, where shape, contact, and topology co-evolve in ways that far exceed the varia…

cs.CV2026

EgoSim: Egocentric World Simulator for Embodied Interaction Generation

Jinkun Hao, Mingda Jia, Ruiyan Wang +7

We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for cont…

cs.CV2026

M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM

Kerui Ren, Guanghao Li, Changjian Jiang +7

Streaming reconstruction from uncalibrated monocular video remains challenging, as it requires both high-precision pose estimation and computationally efficient online refinement i…

cs.CV2026

TrajVG: 3D Trajectory-Coupled Visual Geometry Learning

Xingyu Miao, Weiguang Zhao, Tao Lu +5

Feed-forward multi-frame 3D reconstruction models often degrade on videos with object motion. Global-reference becomes ambiguous under multiple motions, while the local pointmap re…

cs.CV2026

SynthVerse: A Large-Scale Diverse Synthetic Dataset for Point Tracking

Weiguang Zhao, Haoran Xu, Xingyu Miao +11

Point tracking aims to follow visual points through complex motion, occlusion, and viewpoint changes, and has advanced rapidly with modern foundation models. Yet progress toward ge…

cs.RO2026

SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulation

Mu Huang, Hui Wang, Kerui Ren +5

Simulating deformable objects under rich interactions remains a fundamental challenge for real-to-sim robot manipulation, with dynamics jointly driven by environmental effects and…

cs.GR2026

EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing

Xijie Yang, Mulin Yu, Changjian Jiang +6

Recent radiance-field-based reconstruction methods, such as NeRF and 3DGS, achieve high visual fidelity for indoor scenes, but often break down under scene editing due to baked ill…

cs.CV2025

Yume-1.5: A Text-Controlled Interactive World Generation Model

Xiaofeng Mao, Zhen Li, Chuanhao Li +6

Recent approaches have demonstrated the promise of using diffusion models to generate interactive and explorable worlds. However, most of these methods face critical challenges suc…

cs.CV2025

GVLM: Geometry Grounded Vision Language Model with Unified 3D Reconstruction and Spatial Reasoning

Wenbo Hu, Jingli Lin, Yilin Long +7

Vision-Language Models (VLMs) still lack robustness in spatial intelligence, demonstrating poor performance on spatial understanding and reasoning tasks. We attribute this gap to t…

cs.CV2025

ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation

Guanghao Li, Kerui Ren, Linning Xu +7

On-the-fly 3D reconstruction from monocular image sequences is a long-standing challenge in computer vision, critical for applications such as real-to-sim, AR/VR, and robotics. Exi…

cs.CV2025

MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial Reasoning

Jinkun Hao, Naifu Liang, Zhen Luo +8

The ability of robots to interpret human instructions and execute manipulation tasks necessitates the availability of task-relevant tabletop scenes for training. However, tradition…

cs.CV2025

OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling

Yang Zhou, Yifan Wang, Jianjun Zhou +16

The field of 4D world modeling - aiming to jointly capture spatial geometry and temporal dynamics - has witnessed remarkable progress in recent years, driven by advances in large-s…

cs.CV2025

InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts

Weipeng Zhong, Peizhou Cao, Yichen Jin +9

The advancement of Embodied AI heavily relies on large-scale, simulatable 3D scene datasets characterized by scene diversity and realistic layouts. However, existing datasets typic…

cs.GR2025

MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Clouds

Bingquan Dai, Li Ray Luo, Qihong Tang +9

Reconstructing 3D objects into editable programs is pivotal for applications like reverse engineering and shape editing. However, existing methods often rely on limited domain-spec…

cs.CV2025

Yume: An Interactive World Generation Model

Xiaofeng Mao, Shaoheng Lin, Zhen Li +7

Yume aims to use images, text, or videos to create an interactive, realistic, and dynamic world, which allows exploration and control using peripheral devices or neural signals. In…

cs.GR2025

ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting

Ruijie Zhu, Mulin Yu, Linning Xu +5

3D Gaussian Splatting is renowned for its high-fidelity reconstructions and real-time novel view synthesis, yet its lack of semantic understanding limits object-level perception. I…

cs.CV2025★ 1 cited

: Permutation-Equivariant Visual Geometry Learning

Yifan Wang, Jianjun Zhou, Haoyi Zhu +7

We introduce , a feed-forward neural network that offers a novel approach to visual geometry reconstruction, breaking the reliance on a conventional fixed reference view. Prev…

cs.CV2025

Sekai: A Video Dataset towards World Exploration

Zhen Li, Chuanhao Li, Xiaofeng Mao +17

Video generation techniques have made remarkable progress, promising to be the foundation of interactive world exploration. However, existing video generation datasets are not well…

cs.CV2025

DeepVerse: 4D Autoregressive Video Generation as a World Model

Junyi Chen, Haoyi Zhu, Xianglong He +8

World models serve as essential building blocks toward Artificial General Intelligence (AGI), enabling intelligent agents to predict future states and plan actions by simulating co…

cs.CV2025

MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation

Kerui Ren, Jiayang Bai, Linning Xu +4

Object compositing offers significant promise for augmented reality (AR) and embodied intelligence applications. Existing approaches predominantly focus on single-image scenarios o…

cs.CV2025

HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes

Changjian Jiang, Kerui Ren, Linning Xu +5

High fidelity 3D reconstruction and rendering hinge on capturing precise geometry while preserving photo realistic detail. Most existing methods either fuse these goals into a sing…

cs.CV2025

MMSI-Bench: A Benchmark for Multi-Image Spatial Intelligence

Sihan Yang, Runsen Xu, Yiman Xie +10

Spatial intelligence is essential for multimodal large language models (MLLMs) operating in the complex physical world. Existing benchmarks, however, probe only single-image relati…

cs.CV2025

AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views

Lihan Jiang, Yucheng Mao, Linning Xu +9

We introduce AnySplat, a feed forward network for novel view synthesis from uncalibrated image collections. In contrast to traditional neural rendering pipelines that demand known…

cs.RO2025

TeleOpBench: A Simulator-Centric Benchmark for Dual-Arm Dexterous Teleoperation

Hangyu Li, Qin Zhao, Haoran Xu +10

Teleoperation is a cornerstone of embodied-robot learning, and bimanual dexterous teleoperation in particular provides rich demonstrations that are difficult to obtain with fully a…