activity
20232026
most citedGSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction

6 citations · 16 across the 14 of their papers we have counts for

collaborators

19 papers

cs.RO2026

Benchmarking and Enhancing Skill-Level Memory for Partially Observable Robotic Manipulation

Yansong Shi, Jiange Yang, Xijie Yang +4

Recent advances in robot learning have enabled manipulation policies to perform increasingly diverse tasks and generalize across environments. However, reliable execution often dep…

cs.CV2026

Real2Gym: Building Gyms from Videos, Bringing Skills to Robots

Kerui Ren, Yingxiang Xu, Kaiwen Song +4

Real-world videos provide rich demonstrations of manipulation, but turning them into reusable robot skills requires visually aligned environments, executable physical interactions,…

cs.CV2026

InfiniHand: Streaming World-Space Hand Motion Estimation from Egocentric Video

Kerui Ren, Kaiwen Song, Weiguang Zhao +8

World-space hand motion estimation from egocentric video requires recovering 3D articulated hand geometry while tracking camera egomotion. Existing approaches heavily rely on casca…

cs.CV2026

GeoVerse: World-Consistent Novel View Synthesis in Geometric Latent Space

Kerui Ren, Tao Lu, Linning Xu +5

Novel view synthesis from sparse images must reconcile faithful reconstruction of observed regions with plausible completion of unseen content, while maintaining world consistency…

cs.RO2026

Skel-WAM: A Hand-Skeleton-Conditioned World Action Model for Human-to-Robot Manipulation Transfer

Zetao Cai, Yaping Li, Yiqun Wang +8

Robot demonstrations are expensive to collect and often provide limited distributional coverage of task variations. Human videos offer a low-cost source of complementary manipulati…

cs.CV2026

AquaFlow: A Monocular Gaussian Splatting SLAM for Underwater Streaming Reconstruction

Yingxiang Xu, Kerui Ren, Wenqi Guo +4

Recent monocular 3D Gaussian Splatting (3DGS) streaming reconstruction methods have achieved impressive performance by balancing reconstruction quality and efficiency. However, ext…

cs.RO2026

Deform360: A Massive Multi-view Visuotactile Dataset for Deformable World Models

Hongyu Li, Wanjia Fu, Xiaoyan Cong +11

Predicting object dynamics (i.e., world modeling) is a fundamental challenge for robotic manipulation, and modeling deformable objects presents a particularly difficult case due to…

cs.CV2026

M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM

Kerui Ren, Guanghao Li, Changjian Jiang +7

Streaming reconstruction from uncalibrated monocular video remains challenging, as it requires both high-precision pose estimation and computationally efficient online refinement i…

cs.CV2026

TrajVG: 3D Trajectory-Coupled Visual Geometry Learning

Xingyu Miao, Weiguang Zhao, Tao Lu +5

Feed-forward multi-frame 3D reconstruction models often degrade on videos with object motion. Global-reference becomes ambiguous under multiple motions, while the local pointmap re…

cs.CV2026

SynthVerse: A Large-Scale Diverse Synthetic Dataset for Point Tracking

Weiguang Zhao, Haoran Xu, Xingyu Miao +11

Point tracking aims to follow visual points through complex motion, occlusion, and viewpoint changes, and has advanced rapidly with modern foundation models. Yet progress toward ge…

cs.GR2026

EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing

Xijie Yang, Mulin Yu, Changjian Jiang +6

Recent radiance-field-based reconstruction methods, such as NeRF and 3DGS, achieve high visual fidelity for indoor scenes, but often break down under scene editing due to baked ill…

cs.CV2026

PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstruction

Changjian Jiang, Kerui Ren, Xudong Li +8

Streaming reconstruction from monocular image sequences remains challenging, as existing methods typically favor either high-quality rendering or accurate geometry, but rarely both…

cs.CV2025

AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views

Lihan Jiang, Yucheng Mao, Linning Xu +9

We introduce AnySplat, a feed forward network for novel view synthesis from uncalibrated image collections. In contrast to traditional neural rendering pipelines that demand known…

cs.CV2024★ 1 cited

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians

Yixuan Li, Xingjian Ran, Linning Xu +6

Buildings are primary components of cities, often featuring repeated elements such as windows and doors. Traditional 3D building asset creation is labor-intensive and requires spec…

cs.CV2024

Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes

Lihan Jiang, Kerui Ren, Mulin Yu +6

Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on sin…

cs.CV2024

Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fields

Ankit Dhiman, Tao Lu, R Srinath +5

Novel-view synthesis plays a crucial role in computer vision with applications in 3D reconstruction, mixed reality, and robotics. Recent approaches, such as 3D Gaussian Splatting (…

cs.CV2024★ 5 cited

Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

Kerui Ren, Lihan Jiang, Tao Lu +4

The recent 3D Gaussian splatting (3D-GS) has shown remarkable rendering fidelity and efficiency compared to NeRF-based neural scene representations. While demonstrating the potenti…

cs.CV2024★ 6 cited

GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction

Mulin Yu, Tao Lu, Linning Xu +3

Presenting a 3D scene from multiview images remains a core and long-standing challenge in computer vision and computer graphics. Two main requirements lie in rendering and reconstr…

cs.CV2023★ 4 cited

Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering

Tao Lu, Mulin Yu, Linning Xu +4

Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has…