most citedIncreasing Interaction Fidelity: Training Routines for Biomechanical Models in HCI

5 citations · 7 across the 5 of their papers we have counts for

collaborators

6 papers

cs.HC2026

A Scale For Value Alignment In Human-AI Interaction

Lena Hegemann, Steeven Villa, Hyemin Bang +4

Value alignment is a central objective in AI and HCI research, yet no validated instrument measures how users perceive it. This gap hampers the comparison and accumulation of findi…

cs.HC2026

CR-Eyes: A Computational Rational Model of Visual Sampling Behavior in Atari Games

Martin Lorenz, Niko Konzack, Alexander Lingler +2

Designing mobile and interactive technologies requires understanding how users sample dynamic environments to acquire information and make decisions under time pressure. However, e…

cs.HC2026

MRDrive: An Open Source Mixed Reality Driving Simulator for Automotive User Research

Patrick Ebel, Michał Patryk Miazga, Martin Lorenz +3

Designing and evaluating in-vehicle interfaces requires experimental platforms that combine ecological validity with experimental control. Driving simulators are widely used for th…

cs.HC2026★ 2 cited

Log2Motion: Biomechanical Motion Synthesis from Touch Logs

Michał Patryk Miazga, Hannah Bussmann, Antti Oulasvirta +1

Touch data from mobile devices are collected at scale but reveal little about the interactions that produce them. While biomechanical simulations can illuminate motor control proce…

cs.HC2025

Mind & Motion: Opportunities and Applications of Integrating Biomechanics and Cognitive Models in HCI

Arthur Fleig, Florian Fischer, Markus Klar +5

Computational models of how users perceive and act within a virtual or physical environment offer enormous potential for the understanding and design of user interactions. Cognitio…

cs.HC2025★ 5 cited

Increasing Interaction Fidelity: Training Routines for Biomechanical Models in HCI

Michał Patryk Miazga, Patrick Ebel

Biomechanical forward simulation holds great potential for HCI, enabling the generation of human-like movements in interactive tasks. However, training biomechanical models with re…