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20232026
most citedDiffBody: Human Body Restoration by Imagining with Generative Diffusion Prior

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cs.CV2026

GREP: Grounding Generated Room Evaluation in Principles

Mohan Cao, Yongsen Mao, Chucheng Xiang +4

Recent LLM-centric advances can generate attractive furnished rooms by selecting and arranging assets. Yet evaluation remains limited to specific perspectives or predefined questio…

cs.CV2026

FilmFlow: Agentic System for 3D Virtual Film Cinematography

Yiming Zhang, Jiarui Guo, Haojia Wei +5

Complex camera motion is central to visual storytelling, yet translating cinematographic intent into controllable, executable camera trajectories remains challenging. We introduce…

cs.CV2026

DeSpatial: The devil of Agentic Spatial Reasoning Lies in 3D Itself

Yifei Liu, Xiaolong Zhou, Ziyang Gong +8

Spatial agents have access to reconstruction and segmentation tools, yet inconsistent predictions and fragmented object identities can prevent their outputs from becoming reliable…

cs.CV2026

Holi-Spatial 360: Generative Reconstruction from Sparse Panoramas for Spatial Rendering and Intelligence

Yuanyuan Gao, Zhirui Liu, Yuning Gong +9

Spatial intelligence requires scalable 3D environments that are both photorealistic and semantically grounded, yet existing indoor datasets are dominated by room-scale captures and…

cs.CV2026

CityCode: Building Agent-Operable 3D Cities from Sparse Aerial Observations

Jiahui Sun, Ran Bi, Yifei Liu +8

Urban spatial intelligence calls for 3D cities that agents can measure, interpret, and modify across successive tasks. Maintaining such cities as persistent, code-based states requ…

cs.CV2026

V-ICAL Bench: Evaluating Video In-Context Learning for Multimodal Agents in Interactive Environments

Ziqian Fan, Shibo Xu, Junjie Li +8

While In-Context Learning (ICL) enables models to adapt from exemplars without parameter updates, multimodal ICL remains largely underexplored, particularly regarding video demonst…

cs.CV2026

DisciplineGen-1M: A Large-Scale Dataset for Multidisciplinary Visual Generation and Editing

Zhaokai Wang, Mingxin Liu, Zirun Zhu +11

Recent image generation and editing models can produce visually appealing natural images, yet they remain unreliable when the target image is a knowledge-intensive diagram whose co…

cs.CV2026

SpaceDG: Benchmarking Spatial Intelligence under Visual Degradation

Xiaolong Zhou, Yifei Liu, Ziyang Gong +8

Multimodal Large Language Models (MLLMs) have made rapid progress in spatial intelligence, yet existing spatial reasoning benchmarks largely assume pristine visual inputs and overl…

cs.CV2026

CoCoSI: Collaborative Cognitive Map Construction for Spatial Intelligence

Yiming Zhang, Ruoxuan Cao, Zhihang Zhong

Spatial intelligence is a key frontier for multimodal large language models (MLLMs), enabling them to reason about the physical world from visual experience. Inspired by human spat…

cs.CV2026

Segment and Select: Vision-Language Segmentation in 3D Scenarios

Yulin Chen, Zhihang Zhong, Yuenan Hou

3D vision-language segmentation aims to segment target objects in 3D scenarios according to the linguistic instructions and visual observations. Prior art heavily relies on the coa…

cs.CV2026

Moment-Video: Diagnosing Temporal Fidelity of Video MLLMs on Momentary Visual Events

Xiaolin Liu, Yilun Zhu, Xiangyu Zhao +9

Video multimodal large language models (MLLMs) have made rapid progress in general and long-form video understanding, yet their ability to capture and use brief, answer-critical vi…

cs.CV2026

PhotoFlow: Agentic 3D Virtual Photography Missions

Jiarui Guo, Haojia Wei, Yiming Zhang +5

Virtual photography asks an agent to enter a prepared 3D scene with no preselected camera pose or reference image, infer a suitable shot from scene information and a language inten…

cs.CV2026

Perceptual Flow Network for Visually Grounded Reasoning

Yangfu Li, Yuning Gong, Hongjian Zhan +8

Despite the success of Large-Vision Language Models (LVLMs), general optimization objectives (e.g., standard MLE) fail to constrain visual trajectories, leading to language bias an…

cs.CV2026

GRADE: Benchmarking Discipline-Informed Reasoning in Image Editing

Mingxin Liu, Ziqian Fan, Zhaokai Wang +13

Unified multimodal models target joint understanding, reasoning, and generation, but current image editing benchmarks are largely confined to natural images and shallow commonsense…

cs.CV2026

Stepping VLMs onto the Court: Benchmarking Spatial Intelligence in Sports

Yuchen Yang, Yuqing Shao, Duxiu Huang +11

Sports have long attracted broad attention as they push the limits of human physical and cognitive capabilities. Amid growing interest in spatial intelligence for vision-language m…

cs.CV2026

InternVL-U: Democratizing Unified Multimodal Models for Understanding, Reasoning, Generation and Editing

Changyao Tian, Danni Yang, Guanzhou Chen +26

Unified multimodal models (UMMs) that integrate understanding, reasoning, generation, and editing face inherent trade-offs between maintaining strong semantic comprehension and acq…

cs.CV2026

Holi-Spatial: Evolving Video Streams into Holistic 3D Spatial Intelligence

Yuanyuan Gao, Hao Li, Yifei Liu +14

The pursuit of spatial intelligence fundamentally relies on access to large-scale, fine-grained 3D data. However, existing approaches predominantly construct spatial understanding…

cs.CV2026

RISE-Video: Can Video Generators Decode Implicit World Rules?

Mingxin Liu, Shuran Ma, Shibei Meng +9

While generative video models have achieved remarkable visual fidelity, their capacity to internalize and reason over implicit world rules remains a critical yet under-explored fro…

cs.CV2025

Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform

Yuning Gong, Yifei Liu, Yifan Zhan +21

Neural rendering, particularly 3D Gaussian Splatting (3DGS), has evolved rapidly and become a key component for building world models. However, existing viewer solutions remain fra…

cs.CV2025

RacketVision: A Multiple Racket Sports Benchmark for Unified Ball and Racket Analysis

Linfeng Dong, Yuchen Yang, Hao Wu +4

We introduce RacketVision, a novel dataset and benchmark for advancing computer vision in sports analytics, covering table tennis, tennis, and badminton. The dataset is the first t…

cs.CV2025

ExGS: Extreme 3D Gaussian Compression with Diffusion Priors

Jiaqi Chen, Xinhao Ji, Yuanyuan Gao +7

Neural scene representations, such as 3D Gaussian Splatting (3DGS), have enabled high-quality neural rendering; however, their large storage and transmission costs hinder deploymen…

cs.CV2025

Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting

Yuanyuan Gao, Yuning Gong, Yifei Liu +6

3D Gaussian Splatting (3DGS) has emerged as an efficient approach for achieving photorealistic rendering. Recent MLP-based variants further improve visual fidelity but introduce su…

cs.CV2025

Learnable SMPLify: A Neural Solution for Optimization-Free Human Pose Inverse Kinematics

Yuchen Yang, Linfeng Dong, Wei Wang +2

In 3D human pose and shape estimation, SMPLify remains a robust baseline that solves inverse kinematics (IK) through iterative optimization. However, its high computational cost li…

cs.CV2025

AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Models

Muyao Niu, Mingdeng Cao, Yifan Zhan +6

Recent advances in video diffusion models have substantially enhanced character animation techniques. However, existing methods primarily depend on structural conditions, such as D…