activity
20242026
collaborators

9 papers

cs.LG2026

A Short Note on a Variant of the Squint Algorithm

Haipeng Luo

This short note describes a simple variant of the Squint algorithm of Koolen and Van Erven [2015] for the classic expert problem. Via an equally simple modification of their proof,…

cs.GT2026

Scale-Invariant Fast Convergence in Games

Taira Tsuchiya, Haipeng Luo, Shinji Ito

Scale-invariance in games has recently emerged as a widely valued desirable property. Yet, almost all fast convergence guarantees in learning in games require prior knowledge of th…

cs.LG2026

Online Learning for Uninformed Markov Games: Empirical Nash-Value Regret and Non-Stationarity Adaptation

Junyan Liu, Haipeng Luo, Zihan Zhang +1

We study online learning in two-player uninformed Markov games, where the opponent's actions and policies are unobserved. In this setting, Tian et al. (2021) show that achieving no…

cs.LG2026

Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regret

Shinji Ito, Haipeng Luo, Arnab Maiti +2

Learning to play zero-sum games is a fundamental problem in game theory and machine learning. While significant progress has been made in minimizing external regret in the self-pla…

cs.LG2025

Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedback

Shinji Ito, Kevin Jamieson, Haipeng Luo +2

We study online learning in finite-horizon episodic Markov decision processes (MDPs) under the challenging aggregate bandit feedback model, where the learner observes only the cumu…

cs.LG2025

From Dueling Bandits to Episodic MDPs: Learning with Adversarial Preference Feedback

Taira Tsuchiya, Shinji Ito, Haipeng Luo

In dueling bandits, the learner compares two arms in each round and observes only which one is preferred. This paper asks what changes when the compared pair also affects the next…

cs.LG2025

Improved Regret and Contextual Linear Extension for Pandora's Box and Prophet Inequality

Junyan Liu, Ziyun Chen, Kun Wang +2

We study the Pandora's Box problem in an online learning setting with semi-bandit feedback. In each round, the learner sequentially pays to open up to boxes with unknown reward…

cs.LG2025

Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback

Shinji Ito, Haipeng Luo, Taira Tsuchiya +1

No-regret self-play learning dynamics have become one of the premier ways to solve large-scale games in practice. Accelerating their convergence via improving the regret of the pla…

cs.GT2024

Corrupted Learning Dynamics in Games

Taira Tsuchiya, Shinji Ito, Haipeng Luo

Learning in games refers to scenarios where multiple players interact in a shared environment, each aiming to minimize their regret. An equilibrium can be computed at a fast rate o…