2 citations · 2 across the 7 of their papers we have counts for
9 papers
TinyAstral: Transferring Self-Evolving Harnesses to Tiny Generalist Manipulation Agents
Kehong Gong, Xiaoxu Zheng, Guanli Hou +8
Robot agents built on vision-language models depend on both the planner and its harness: the tools, feedback, memory, and recovery logic around it. Can improvements to a large teac…
Fast-VLA: You Only Think Once for Robot Manipulation
Kehong Gong, Guanli Hou, Xiaoxu Zheng +6
Vision-language-action (VLA) policies commonly place a multi-billion-parameter model inside the feedback loop, repeatedly recomputing task context whenever they predict a new actio…
MoCapAnything V2: End-to-End Motion Capture for Arbitrary Skeletons
Kehong Gong, Zhengyu Wen, Dao Thien Phong +10
Recent methods for arbitrary-skeleton motion capture from monocular video follow a factorized pipeline, where a Video-to-Pose network predicts joint positions and an analytical inv…
NECromancer: Breathing Life into Skeletons via BVH Animation
Mingxi Xu, Qi Wang, Zhengyu Wen +7
Motion tokenization is a key component of generalizable motion models, yet most existing approaches are restricted to species-specific skeletons, limiting their applicability acros…
DiMo: Discrete Diffusion Modeling for Motion Generation and Understanding
Ning Zhang, Zhengyu Li, Kwong Weng Loh +7
Prior masked modeling motion generation methods predominantly study text-to-motion. We present DiMo, a discrete diffusion-style framework, which extends masked modeling to bidirect…
SWiT-4D: Sliding-Window Transformer for Lossless and Parameter-Free Temporal 4D Generation
Kehong Gong, Zhengyu Wen, Mingxi Xu +9
Despite significant progress in 4D content generation, the conversion of monocular videos into high-quality animated 3D assets with explicit 4D meshes remains considerably challeng…
MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videos
Kehong Gong, Zhengyu Wen, Weixia He +8
Motion capture now underpins content creation far beyond digital humans, yet most existing pipelines remain species- or template-specific. We formalize this gap as Category-Agnosti…
MotionMix: Weakly-Supervised Diffusion for Controllable Motion Generation
Nhat M. Hoang, Kehong Gong, Chuan Guo +1
Controllable generation of 3D human motions becomes an important topic as the world embraces digital transformation. Existing works, though making promising progress with the adven…
Mimic: Speaking Style Disentanglement for Speech-Driven 3D Facial Animation
Hui Fu, Zeqing Wang, Ke Gong +5
Speech-driven 3D facial animation aims to synthesize vivid facial animations that accurately synchronize with speech and match the unique speaking style. However, existing works pr…