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cs.GR2026
OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies
Chao Wang, Guangyao Ma, John Doublestein +10
Facial rigging - creating FACS-based blendshapes together with inner-mouth geometry (teeth, gums, and tongue) - remains a major bottleneck in 3D character production. Existing pipe…
cs.GR2026
AssetGen: Deployable 3D Asset Generation at Interactive Speed
Dilin Wang, Xiaoyu Xiang, Kihyuk Sohn +14
While 3D generation is progressing rapidly, recent work has often focused on obtaining high-resolution assets, leaving user experience and deployability as afterthoughts. We presen…