2 papers
cs.CV2026
Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherence
Yang Luo, Yan Gong, Yongsheng Gao +3
3D Gaussian Splatting (3DGS) has significantly advanced real-time novel view synthesis by representing scenes as dense collections of anisotropic 3D Gaussian primitives. However, t…
cs.GR2025
MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation
Zilong Chen, Yikai Wang, Wenqiang Sun +3
In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Ad…