2 citations · 3 across the 7 of their papers we have counts for
4 papers · 1 filter
S4R: Scaling for Rigid-Body Interpenetration Resolution
Zhiyang Dou, Ang Zhao, Chen Peng +8
Rigid-body interpenetration frequently occurs in procedurally assembled and generated scenes and must be removed before downstream applications such as physical simulation. We pres…
MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splatting
Jianwei Hu, Tingxuan Huang, Hengyu Zhou +4
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis for static scenes. Extending it to dynamic scenes via deformation fields has recently attracted significant atte…
DJM: Compact Base Meshes for Displacement Mapping using Triangle Jacobians
Congyi Zhang, Nicholas Vining, Yanhong Lin +5
Representing complex geometry as a displacement function defined over a coarse base mesh enables compact storage and accelerated rendering. The core challenge in converting detaile…
VoroUDF: Meshing Unsigned Distance Fields with Voronoi Optimization
Ningna Wang, Zilong Wang, Xiana Carrera +2
We present VoroUDF, an algorithm for reconstructing high-quality triangle meshes from Unsigned Distance Fields (UDFs). Our algorithm supports non-manifold geometry, sharp features,…