5 citations · 9 across the 13 of their papers we have counts for
17 papers
RIGen: Beyond Action Following with Reciprocal Interaction in Generative Gameplay
Mengfei Li, Yi Zhang, Xingtong Ge +8
Generative gameplay requires more than immediate responses to player actions.Actions should have persistent consequences, while the generated world should act according to its own…
PURE: Refining Feed-forward 3D Reconstruction with Unlabeled Post-training
Yaolong Zhu, Peng Li, Jiahao Lu +8
Feed-forward 3D reconstruction models have achieved remarkable progress through large-scale training and strong learned priors. However, they remain fragile when applied to dynamic…
Enhancing Autoregressive Video Generation via Representation Adversarial Distillation
Fangyu Lin, Xingtong Ge, Lunjie Zhu +8
Few-step autoregressive video generation enables efficient streaming synthesis, but errors introduced in early temporal blocks are reused as context and can propagate through subse…
Simulating Respondents, Not Single Questions: Coherent Survey Generation with Large Language Models
Ji Huang, Mengfei Li, Shuai Shao
Large language models are increasingly used to simulate response distributions in social surveys. Prior work has achieved accurate population-level simulation for individual questi…
Omni-LiveAvatar: Minute-Level Real-Time Streaming Joint Audio-Video Avatar Generation
Lunjie Zhu, Xingtong Ge, Fangyu Lin +7
Joint audio-video generative models serve as foundation for immersive and interactive digital-human generation. Nevertheless, most existing models rely on bidirectional attention a…
RecGen3D: Reconstruction-Guided 3D Generation in a Shared Canonical Space
Zhisheng Huang, Jiahao Chen, Cheng Lin +10
Sparse-view 3D modeling represents a fundamental tension between reconstruction fidelity and generative plausibility. While feed-forward reconstruction excels in efficiency and inp…
MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts
Zheng Zhang, Qinchuan Zhang, Yuteng Ye +5
Generating high-quality textures for 3D assets is a challenging task. Existing multiview texture generation methods suffer from the multiview inconsistency and missing textures on…
ERNIE 5.0 Technical Report
Haifeng Wang, Hua Wu, Tian Wu +432
In this report, we introduce ERNIE 5.0, a natively autoregressive foundation model desinged for unified multimodal understanding and generation across text, image, video, and audio…
UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass
Mengfei Li, Peng Li, Zheng Zhang +9
We present UniSH, a unified, feed-forward framework for joint metric-scale 3D scene and human reconstruction. A key challenge in this domain is the scarcity of large-scale, annotat…
SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction
Wenyue Chen, Peng Li, Wangguandong Zheng +6
Photorealistic 3D full-body human reconstruction from a single image is a critical yet challenging task for applications in films and video games due to inherent ambiguities and se…
Distribution Shift Alignment Helps LLMs Simulate Survey Response Distributions
Ji Huang, Mengfei Li, Shuai Shao
Large language models (LLMs) offer a promising way to simulate human survey responses, potentially reducing the cost of large-scale data collection. However, existing zero-shot met…
MMTrail: A Multimodal Trailer Video Dataset with Language and Music Descriptions
Xiaowei Chi, Yatian Wang, Aosong Cheng +16
Massive multi-modality datasets play a significant role in facilitating the success of large video-language models. However, current video-language datasets primarily provide text…
Multi-View Large Reconstruction Model via Geometry-Aware Positional Encoding and Attention
Mengfei Li, Xiaoxiao Long, Yixun Liang +6
Despite recent advancements in the Large Reconstruction Model (LRM) demonstrating impressive results, when extending its input from single image to multiple images, it exhibits ine…
CoCoGesture: Toward Coherent Co-speech 3D Gesture Generation in the Wild
Xingqun Qi, Hengyuan Zhang, Yatian Wang +10
Deriving co-speech 3D gestures has seen tremendous progress in virtual avatar animation. Yet, the existing methods often produce stiff and unreasonable gestures with unseen human s…
Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attention
Peng Li, Yuan Liu, Xiaoxiao Long +10
In this paper, we introduce Era3D, a novel multiview diffusion method that generates high-resolution multiview images from a single-view image. Despite significant advancements in…
RustNeRF: Robust Neural Radiance Field with Low-Quality Images
Mengfei Li, Ming Lu, Xiaofang Li +1
Recent work on Neural Radiance Fields (NeRF) exploits multi-view 3D consistency, achieving impressive results in 3D scene modeling and high-fidelity novel-view synthesis. However,…
Weakly-Supervised Emotion Transition Learning for Diverse 3D Co-speech Gesture Generation
Xingqun Qi, Jiahao Pan, Peng Li +8
Generating vivid and emotional 3D co-speech gestures is crucial for virtual avatar animation in human-machine interaction applications. While the existing methods enable generating…