6 citations · 6 across the 8 of their papers we have counts for
9 papers
SONG: A Photorealistic 3D Gaussian Simulation Platform for Benchmarking Social Navigation
Weiqi Huang, Dianyi Yang, Jiaxin Li +4
Social navigation has progressed from simplified 2D environments toward a more general vision-based setting, in which a robot needs to achieve socially compliant behavior purely fr…
OmniClone: Engineering a Robust, All-Rounder Whole-Body Humanoid Teleoperation System
Yixuan Li, Le Ma, Yutang Lin +8
Whole-body humanoid teleoperation enables humans to remotely control humanoid robots, serving as both a real-time operational tool and a scalable engine for collecting demonstratio…
Learning Human-Humanoid Coordination for Collaborative Object Carrying
Yushi Du, Yixuan Li, Baoxiong Jia +5
Human-humanoid collaboration shows significant promise for applications in healthcare, domestic assistance, and manufacturing. While compliant robot-human collaboration has been ex…
Spatial-Temporal Multi-Scale Quantization for Flexible Motion Generation
Zan Wang, Jingze Zhang, Yixin Chen +3
Despite significant advancements in human motion generation, current motion representations, typically formulated as discrete frame sequences, still face two critical limitations:…
Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation
Ziyu Zhu, Xilin Wang, Yixuan Li +9
Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world.…
CLONE: Closed-Loop Whole-Body Humanoid Teleoperation for Long-Horizon Tasks
Yixuan Li, Yutang Lin, Jieming Cui +4
Humanoid teleoperation plays a vital role in demonstrating and collecting data for complex humanoid-scene interactions. However, current teleoperation systems face critical limitat…
MetaScenes: Towards Automated Replica Creation for Real-world 3D Scans
Huangyue Yu, Baoxiong Jia, Yixin Chen +9
Embodied AI (EAI) research requires high-quality, diverse 3D scenes to effectively support skill acquisition, sim-to-real transfer, and generalization. Achieving these quality stan…
Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance
Zan Wang, Yixin Chen, Baoxiong Jia +7
Despite significant advancements in text-to-motion synthesis, generating language-guided human motion within 3D environments poses substantial challenges. These challenges stem pri…
Diffusion-based Generation, Optimization, and Planning in 3D Scenes
Siyuan Huang, Zan Wang, Puhao Li +5
We introduce SceneDiffuser, a conditional generative model for 3D scene understanding. SceneDiffuser provides a unified model for solving scene-conditioned generation, optimization…