activity
20232026
most citedGenNBV: Generalizable Next-Best-View Policy for Active 3D Reconstruction

1 citations · 1 across the 11 of their papers we have counts for

collaborators

12 papers

cs.RO2026

VT-Bridge: Bridging Pretrained Foundation VLAs to VTLAs via Lightweight Residual Adaptation

Yansong Wu, Tuo Yang, Rongping Zhao +5

Vision-Tactile-Language-Action (VTLA) models have demonstrated clear advantages over Vision-Language-Action (VLA) models in contact-rich manipulation. However, developing VTLA mode…

cs.RO2026

Unifying Physics-Based Humanoid Interaction with a Context-Conditioned Interaction Prior

Jianan Li, Xiao Chen, Tien-Tsin Wong

Developing unified physics-based humanoid controllers that can navigate complex 3D scenes and manipulate objects remains a longstanding challenge. Existing approaches are often spe…

cs.RO2026

ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control

Xiao Chen, Weishuai Zeng, Xiaojie Niu +12

While current Behavior Foundation Models (BFMs) provide robust control priors for humanoids, they only execute pre-defined reference motions. As a result, they are vulnerable to en…

cs.RO2026

Scaling Behavior Foundation Model for Humanoid Robots

Weishuai Zeng, Kangning Yin, Xiaojie Niu +15

Humanoid control requires natural whole-body coordination, precise real-time responses to control signals, and robust generalization across diverse environmental contexts, making i…

cs.RO2026

Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors

Jiahe Chen, ZiRui Wang, Feiyu Jia +7

Whole-body Humanoid-Object Interaction (HOI) is bottlenecked by the scarcity of high-fidelity 3D data. While video generative priors offer a promising alternative, existing methods…

cs.GR2025

Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions

Jianan Li, Xiao Chen, Tao Huang +1

Video data is more cost-effective than motion capture data for learning 3D character motion controllers, yet synthesizing realistic and diverse behaviors directly from videos remai…

cs.RO2025

Towards Adaptable Humanoid Control via Adaptive Motion Tracking

Tao Huang, Huayi Wang, Junli Ren +8

Humanoid robots are envisioned to adapt demonstrated motions to diverse real-world conditions while accurately preserving motion patterns. Existing motion prior approaches enable w…

cs.RO2025

PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System

Huayi Wang, Wentao Zhang, Runyi Yu +10

Deploying humanoid robots to interact with real-world environments--such as carrying objects or sitting on chairs--requires generalizable, lifelike motions and robust scene percept…

cs.CV2025

GLEAM: Learning Generalizable Exploration Policy for Active Mapping in Complex 3D Indoor Scenes

Xiao Chen, Tai Wang, Quanyi Li +3

Generalizable active mapping in complex unknown environments remains a critical challenge for mobile robots. Existing methods, constrained by insufficient training data and conserv…

cs.RO2025

Learning Humanoid Standing-up Control across Diverse Postures

Tao Huang, Junli Ren, Huayi Wang +6

Standing-up control is crucial for humanoid robots, with the potential for integration into current locomotion and loco-manipulation systems, such as fall recovery. Existing approa…

cs.CV2024★ 1 cited

GenNBV: Generalizable Next-Best-View Policy for Active 3D Reconstruction

Xiao Chen, Quanyi Li, Tai Wang +2

While recent advances in neural radiance field enable realistic digitization for large-scale scenes, the image-capturing process is still time-consuming and labor-intensive. Previo…

cs.CV2023

EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI

Tai Wang, Xiaohan Mao, Chenming Zhu +11

In the realm of computer vision and robotics, embodied agents are expected to explore their environment and carry out human instructions. This necessitates the ability to fully und…