activity
20222026
most citedMaskViT: Masked Visual Pre-Training for Video Prediction

45 citations · 85 across the 23 of their papers we have counts for

collaborators

24 papers

cs.CV2026

NeuROK: Generative 4D Neural Object Kinematics

Chen Geng, Guangzhao He, Yue Gao +3

Data-driven approaches have revolutionized 3D vision, enabling transformers to effectively reconstruct and generate static 3D objects. However, generating simulative 4D dynamics --…

cs.CV2026

Thinking with Spatial Code for Physical-World Video Reasoning

Jieneng Chen, Wenxin Ma, Ruisheng Yuan +3

We introduce Thinking with Spatial Code, a framework that transforms RGB video into explicit, temporally coherent 3D representations for physical-world visual question answering. W…

cs.CV2026

Choreographing a World of Dynamic Objects

Yanzhe Lyu, Chen Geng, Karthik Dharmarajan +4

Dynamic objects in our physical 4D (3D + time) world are constantly evolving, deforming, and interacting with other objects, leading to diverse 4D scene dynamics. In this paper, we…

cs.RO2025

Model-Based Policy Adaptation for Closed-Loop End-to-End Autonomous Driving

Haohong Lin, Yunzhi Zhang, Wenhao Ding +2

End-to-end (E2E) autonomous driving models have demonstrated strong performance in open-loop evaluations but often suffer from cascading errors and poor generalization in closed-lo…

cs.CV2025

Coupled Diffusion Sampling for Training-Free Multi-View Image Editing

Hadi Alzayer, Yunzhi Zhang, Chen Geng +2

We present an inference-time diffusion sampling method to perform multi-view consistent image editing using pre-trained 2D image editing models. These models can independently prod…

cs.CV2025

Ctrl-VI: Controllable Video Synthesis via Variational Inference

Haoyi Duan, Yunzhi Zhang, Yilun Du +1

Many video workflows benefit from a mixture of user controls with varying granularity, from exact 4D object trajectories and camera paths to coarse text prompts, while existing vid…

cs.CV2025

Weakly-Supervised Learning of Dense Functional Correspondences

Stefan Stojanov, Linan Zhao, Yunzhi Zhang +2

Establishing dense correspondences across image pairs is essential for tasks such as shape reconstruction and robot manipulation. In the challenging setting of matching across diff…

cs.CV2025

Product of Experts for Visual Generation

Yunzhi Zhang, Carson Murtuza-Lanier, Zizhang Li +2

Modern neural models capture rich priors and have complementary knowledge over shared data domains, e.g., images and videos. Integrating diverse knowledge from multiple sources --…

cs.GR2025

Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset

Zhao Dong, Ka Chen, Zhaoyang Lv +14

We introduce the Digital Twin Catalog (DTC), a new large-scale photorealistic 3D object digital twin dataset. A digital twin of a 3D object is a highly detailed, virtually indistin…

cs.CV2024

Birth and Death of a Rose

Chen Geng, Yunzhi Zhang, Shangzhe Wu +1

We study the problem of generating temporal object intrinsics -- temporally evolving sequences of object geometry, reflectance, and texture, such as a blooming rose -- from pre-tra…

cs.CV2024

Diffusion Self-Distillation for Zero-Shot Customized Image Generation

Shengqu Cai, Eric Chan, Yunzhi Zhang +3

Text-to-image diffusion models produce impressive results but are frustrating tools for artists who desire fine-grained control. For example, a common use case is to create images…

cs.CV2024

The Scene Language: Representing Scenes with Programs, Words, and Embeddings

Yunzhi Zhang, Zizhang Li, Matt Zhou +2

We introduce the Scene Language, a visual scene representation that concisely and precisely describes the structure, semantics, and identity of visual scenes. It represents a scene…

cs.CV2024

3D Congealing: 3D-Aware Image Alignment in the Wild

Yunzhi Zhang, Zizhang Li, Amit Raj +5

We propose 3D Congealing, a novel problem of 3D-aware alignment for 2D images capturing semantically similar objects. Given a collection of unlabeled Internet images, our goal is t…

cs.CV2024

SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild

Andreas Engelhardt, Amit Raj, Mark Boss +8

We present SHINOBI, an end-to-end framework for the reconstruction of shape, material, and illumination from object images captured with varying lighting, pose, and background. Inv…

cs.CV2024

Learning the 3D Fauna of the Web

Zizhang Li, Dor Litvak, Ruining Li +6

Learning 3D models of all animals on the Earth requires massively scaling up existing solutions. With this ultimate goal in mind, we develop 3D-Fauna, an approach that learns a pan…

cs.CV2023

Ponymation: Learning Articulated 3D Animal Motions from Unlabeled Online Videos

Keqiang Sun, Dor Litvak, Yunzhi Zhang +3

We introduce a new method for learning a generative model of articulated 3D animal motions from raw, unlabeled online videos. Unlike existing approaches for 3D motion synthesis, ou…

cs.CV2023

Language-Informed Visual Concept Learning

Sharon Lee, Yunzhi Zhang, Shangzhe Wu +1

Our understanding of the visual world is centered around various concept axes, characterizing different aspects of visual entities. While different concept axes can be easily speci…

cs.CV2023★ 13 cited

Holistic Evaluation of Text-To-Image Models

Tony Lee, Michihiro Yasunaga, Chenlin Meng +15

The stunning qualitative improvement of recent text-to-image models has led to their widespread attention and adoption. However, we lack a comprehensive quantitative understanding…

cs.CV2023★ 15 cited

ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Image

Kyle Sargent, Zizhang Li, Tanmay Shah +8

We introduce a 3D-aware diffusion model, ZeroNVS, for single-image novel view synthesis for in-the-wild scenes. While existing methods are designed for single objects with masked b…

cs.CV2023★ 6 cited

Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark

Zhengfei Kuang, Yunzhi Zhang, Hong-Xing Yu +3

We introduce Stanford-ORB, a new real-world 3D Object inverse Rendering Benchmark. Recent advances in inverse rendering have enabled a wide range of real-world applications in 3D c…

cs.CV2023★ 6 cited

IKEA-Manual: Seeing Shape Assembly Step by Step

Ruocheng Wang, Yunzhi Zhang, Jiayuan Mao +3

Human-designed visual manuals are crucial components in shape assembly activities. They provide step-by-step guidance on how we should move and connect different parts in a conveni…

cs.CV2022

Seeing a Rose in Five Thousand Ways

Yunzhi Zhang, Shangzhe Wu, Noah Snavely +1

What is a rose, visually? A rose comprises its intrinsics, including the distribution of geometry, texture, and material specific to its object category. With knowledge of these in…

cs.CV2022

Translating a Visual LEGO Manual to a Machine-Executable Plan

Ruocheng Wang, Yunzhi Zhang, Jiayuan Mao +2

We study the problem of translating an image-based, step-by-step assembly manual created by human designers into machine-interpretable instructions. We formulate this problem as a…

cs.CV2022★ 45 cited

MaskViT: Masked Visual Pre-Training for Video Prediction

Agrim Gupta, Stephen Tian, Yunzhi Zhang +3

The ability to predict future visual observations conditioned on past observations and motor commands can enable embodied agents to plan solutions to a variety of tasks in complex…