13 papers · 1 filter
VideoAgent: All-in-One Framework for Video Understanding and Editing
Hengji Zhou, Lingxuan Huang, Jian Wang +4
Video editing has become essential in digital media creation, yet existing automated systems are restricted to short segment processing and domain-specific tasks. They face two cri…
RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction
Aymen Mir, Riza Alp Guler, Jian Wang +3
We study the problem of physically plausible shadow casting when animating 3D Gaussian Splatting (3DGS) avatars, either individually or in multi-avatar and object-interaction scena…
ScaleMoGen: Autoregressive Next-Scale Prediction for Human Motion Generation
Inwoo Hwang, Hojun Jang, Bing Zhou +3
We present ScaleMoGen, a scale-wise autoregressive framework for text-driven human motion generation. Unlike conventional autoregressive approaches that rely on standard next-token…
HandX: Scaling Bimanual Motion and Interaction Generation
Zimu Zhang, Yucheng Zhang, Xiyan Xu +8
Synthesizing human motion has advanced rapidly, yet realistic hand motion and bimanual interaction remain underexplored. Whole-body models often miss the fine-grained cues that dri…
SlotVTG: Object-Centric Adapter for Generalizable Video Temporal Grounding
Jiwook Han, Geo Ahn, Youngrae Kim +1
Multimodal Large Language Models (MLLMs) have shown strong performance on Video Temporal Grounding (VTG). However, their coarse recognition capabilities are insufficient for fine-g…
Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows
Aymen Mir, Riza Alp Guler, Jian Wang +2
We present a method for consistent lighting and shadows when animated 3D Gaussian Splatting (3DGS) avatars interact with 3DGS scenes or with dynamic objects inserted into otherwise…