activity
20232026
most citedLite2Relight: 3D-aware Single Image Portrait Relighting

13 citations · 13 across the 10 of their papers we have counts for

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Showing 2025Show all

6 papers · 1 filter

cs.CV2025

GeCo: Evaluating Geometric Consistency for Video Generation via Motion and Structure

Leslie Gu, Junhwa Hur, Charles Herrmann +4

We introduce GeCo, a geometry-grounded metric for jointly detecting geometric deformation and occlusion-inconsistency artifacts in static scenes. By fusing residual motion and dept…

cs.CV2025

AREA3D: Active Reconstruction Agent with Unified Feed-Forward 3D Perception and Vision-Language Guidance

Tianling Xu, Shengzhe Gan, Leslie Gu +3

Active 3D reconstruction enables an agent to autonomously select viewpoints to efficiently obtain accurate and complete scene geometry, rather than passively reconstructing scenes…

cs.CV2025

Abstract 3D Perception for Spatial Intelligence in Vision-Language Models

Yifan Liu, Fangneng Zhan, Kaichen Zhou +3

Vision-language models (VLMs) struggle with 3D-related tasks such as spatial cognition and physical understanding, which are crucial for real-world applications like robotics and e…

cs.CV2025

3DPR: Single Image 3D Portrait Relight using Generative Priors

Pramod Rao, Abhimitra Meka, Xilong Zhou +11

Rendering novel, relit views of a human head, given a monocular portrait image as input, is an inherently underconstrained problem. The traditional graphics solution is to explicit…

cs.CV2025

Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey

Jiahui Zhang, Yuelei Li, Anpei Chen +15

3D reconstruction and view synthesis are foundational problems in computer vision, graphics, and immersive technologies such as augmented reality (AR), virtual reality (VR), and di…

cs.GR2025

Graphics4Science: Computer Graphics for Scientific Impacts

Peter Yichen Chen, Minghao Guo, Hanspeter Pfister +5

Computer graphics, often associated with films, games, and visual effects, has long been a powerful tool for addressing scientific challenges--from its origins in 3D visualization…