1 citations · 1 across the 10 of their papers we have counts for
12 papers
RAR: Rate-Adaptive Rollout for Time-Consistent Interactive World Models
Yaoyang Liu, Dongyu Yan, Yihua Du +5
Video-based interactive world models aim to enable real-time, user-controllable environments. Yet most existing systems are trained and rolled out at a fixed temporal rate, limitin…
ReWorld: An Interactive World Model with Long-Horizon Memory
Zhifei Chen, Luozhou Wang, Guibao Shen +8
An interactive world model must follow the user's actions, remember the places it has shown, and stream in real time. The tension is structural: control wants a short horizon, memo…
Can Large Language Models Execute Parent Orders?
Zane Shen, Xinli Xu, Guangyi Zhang +7
Parent-order execution is a core problem in algorithmic trading, where the goal is to split a large order into smaller orders while reducing execution costs. Existing approaches ei…
MSVS-VAE: Multi-Scale Anchored VecSet for High-Fidelity 3D Reconstruction
Dehao Hao, Kaiyi Zhang, Tanghui Jia +10
High-fidelity 3D generative modeling increasingly relies on the latent diffusion paradigm, where the reconstruction quality of the underlying 3D VAE becomes a primary bottleneck. E…
A Mechanistic View on Video Generation as World Models: State and Dynamics
Luozhou Wang, Zhifei Chen, Yihua Du +11
Large-scale video generation models have demonstrated emergent physical coherence, positioning them as potential world models. However, a gap remains between contemporary "stateles…
UltraShape 1.0: High-Fidelity 3D Shape Generation via Scalable Geometric Refinement
Tanghui Jia, Dongyu Yan, Dehao Hao +11
In this report, we introduce UltraShape 1.0, a scalable 3D diffusion framework for high-fidelity 3D geometry generation. The proposed approach adopts a two-stage generation pipelin…
STANCE: Motion Coherent Video Generation Via Sparse-to-Dense Anchored Encoding
Zhifei Chen, Tianshuo Xu, Leyi Wu +6
Video generation has recently made striking visual progress, but maintaining coherent object motion and interactions remains difficult. We trace two practical bottlenecks: (i) huma…
FlexPainter: Flexible and Multi-View Consistent Texture Generation
Dongyu Yan, Leyi Wu, Jiantao Lin +7
Texture map production is an important part of 3D modeling and determines the rendering quality. Recently, diffusion-based methods have opened a new way for texture generation. How…
Kiss3DGen: Repurposing Image Diffusion Models for 3D Asset Generation
Jiantao Lin, Xin Yang, Meixi Chen +7
Diffusion models have achieved great success in generating 2D images. However, the quality and generalizability of 3D content generation remain limited. State-of-the-art methods of…
GaussianProperty: Integrating Physical Properties to 3D Gaussians with LMMs
Xinli Xu, Wenhang Ge, Dicong Qiu +8
Estimating physical properties for visual data is a crucial task in computer vision, graphics, and robotics, underpinning applications such as augmented reality, physical simulatio…
Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion
Zhifei Chen, Tianshuo Xu, Wenhang Ge +7
Rendering and inverse rendering are pivotal tasks in both computer vision and graphics. The rendering equation is the core of the two tasks, as an ideal conditional distribution tr…
MSI-NeRF: Linking Omni-Depth with View Synthesis through Multi-Sphere Image aided Generalizable Neural Radiance Field
Dongyu Yan, Guanyu Huang, Fengyu Quan +1
Panoramic observation using fisheye cameras is significant in virtual reality (VR) and robot perception. However, panoramic images synthesized by traditional methods lack depth inf…