2 citations · 4 across the 11 of their papers we have counts for
12 papers
Unified Motion Retargeting for Humanoids with Learned Point Cloud Correspondence
Hanyang Cao, Yuetong Fang, Taesoo Kwon +10
Humanoid learning increasingly relies on transforming vast and diverse human motion data into high-quality robot reference trajectories. However, retargeting human motion to humano…
Realtime-VLA V2: Learning to Run VLAs Fast, Smooth, and Accurate
Chen Yang, Yucheng Hu, Yunchao Ma +3
In deployment of the VLA models to real-world robotic tasks, execution speed matters. In previous work arXiv:2510.26742 we analyze how to make neural computation of VLAs on GPU fas…
Morphology-Consistent Humanoid Interaction through Robot-Centric Video Synthesis
Weisheng Xu, Jian Li, Yi Gu +12
Equipping humanoid robots with versatile interaction skills typically requires either extensive policy training or explicit human-to-robot motion retargeting. However, learning-bas…
Spherical Latent Motion Prior for Physics-Based Simulated Humanoid Control
Jing Tan, Weisheng Xu, Xiangrui Jiang +11
Learning motion priors for physics-based humanoid control is an active research topic. Existing approaches mainly include variational autoencoders (VAE) and adversarial motion prio…
Talk2Move: Reinforcement Learning for Text-Instructed Object-Level Geometric Transformation in Scenes
Jing Tan, Zhaoyang Zhang, Yantao Shen +6
We introduce Talk2Move, a reinforcement learning (RL) based diffusion framework for text-instructed spatial transformation of objects within scenes. Spatially manipulating objects…
SS4D: Native 4D Generative Model via Structured Spacetime Latents
Zhibing Li, Mengchen Zhang, Tong Wu +3
We present SS4D, a native 4D generative model that synthesizes dynamic 3D objects directly from monocular video. Unlike prior approaches that construct 4D representations by optimi…
RoboChallenge: Large-scale Real-robot Evaluation of Embodied Policies
Adina Yakefu, Bin Xie, Chongyang Xu +34
Testing on real machines is indispensable for robotic control algorithms. In the context of learning-based algorithms, especially VLA models, demand for large-scale evaluation, i.e…
GenDoP: Auto-regressive Camera Trajectory Generation as a Director of Photography
Mengchen Zhang, Tong Wu, Jing Tan +3
Camera trajectory design plays a crucial role in video production, serving as a fundamental tool for conveying directorial intent and enhancing visual storytelling. In cinematograp…
Imagine360: Immersive 360 Video Generation from Perspective Anchor
Jing Tan, Shuai Yang, Tong Wu +4
videos offer a hyper-immersive experience that allows the viewers to explore a dynamic scene from full 360 degrees. To achieve more user-friendly and personalized conte…
IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations
Zhibing Li, Tong Wu, Jing Tan +3
Capturing geometric and material information from images remains a fundamental challenge in computer vision and graphics. Traditional optimization-based methods often require hours…
LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation
Shuai Yang, Jing Tan, Mengchen Zhang +5
3D immersive scene generation is a challenging yet critical task in computer vision and graphics. A desired virtual 3D scene should 1) exhibit omnidirectional view consistency, and…
HumanVid: Demystifying Training Data for Camera-controllable Human Image Animation
Zhenzhi Wang, Yixuan Li, Yanhong Zeng +8
Human image animation involves generating videos from a character photo, allowing user control and unlocking the potential for video and movie production. While recent approaches y…