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20072024
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cs.CC2024

A Tractability Gap Beyond Nim-Sums: It's Hard to Tell Whether a Bunch of Superstars Are Losers

Kyle Burke, Matthew Ferland, Svenja Huntemann +1

In this paper, we address a natural question at the intersection of combinatorial game theory and computational complexity: "Can a sum of simple tepid games in canonical form be in…

cs.CC2023

Forced Capture Hnefatafl

Kyle Burke, Craig Tennenhouse

We define a new, partizan, loopy combinatorial game, Forced-Capture Hnefatafl, similar to Hnefatafl, except that players are forced to make capturing moves when available. We show…

cs.CC2021

Winning the War by (Strategically) Losing Battles: Settling the Complexity of Grundy-Values in Undirected Geography

Kyle Burke, Matthew Ferland, Shanghua Teng

We settle two long-standing complexity-theoretical questions-open since 1981 and 1993-in combinatorial game theory (CGT). We prove that the Grundy value (a.k.a. nim-value, or nimbe…

cs.CC2021

Transverse Wave: an impartial color-propagation game inspired by Social Influence and Quantum Nim

Kyle Burke, Matthew Ferland, Shanghua Teng

In this paper, we study a colorful, impartial combinatorial game played on a two-dimensional grid, Transverse Wave. We are drawn to this game because of its apparent simplicity, co…

cs.CC2020

Quantum Combinatorial Games: Structures and Computational Complexity

Kyle Burke, Matthew Ferland, Shang-Hua Teng

Recently, a standardized framework was proposed for introducing quantum-inspired moves in mathematical games with perfect information and no chance. The beauty of quantum games-suc…

cs.CC2017

Computational Properties of Slime Trail

Matthew Ferland, Kyle Burke

We investigate the combinatorial game Slime Trail.This game is played on a graph with a starting piece in a node. Each player's objective is to reach one of their own goal nodes. E…