210 citations · 660 across the 10 of their papers we have counts for
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Sapporo2: A versatile direct -body library
Jeroen Bédorf, Evghenii Gaburov, Simon Portegies Zwart
Astrophysical direct -body methods have been one of the first production algorithms to be implemented using NVIDIA's CUDA architecture. Now, almost seven years later, the GPU is…
Computational Gravitational Dynamics with Modern Numerical Accelerators
Simon Portegies Zwart, Jeroen Bédorf
We review the recent optimizations of gravitational -body kernels for running them on graphics processing units (GPUs), on single hosts and massive parallel platforms. For each…
Bonsai: A GPU Tree-Code
Jeroen Bédorf, Evghenii Gaburov, Simon Portegies Zwart
We present a gravitational hierarchical N-body code that is designed to run efficiently on Graphics Processing Units (GPUs). All parts of the algorithm are executed on the GPU whic…
A sparse octree gravitational N-body code that runs entirely on the GPU processor
Jeroen Bédorf, Evghenii Gaburov, Simon Portegies Zwart
We present parallel algorithms for constructing and traversing sparse octrees on graphics processing units (GPUs). The algorithms are based on parallel-scan and sort methods. To te…
Gravitational tree-code on graphics processing units: implementation in CUDA
Evghenii Gaburov, Jeroen Bédorf, Simon Portegies Zwart
We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of multi…