activity
20072021
most citedHigh Performance Direct Gravitational N-body Simulations on Graphics Processing Units -- II: An implementation in CUDA

210 citations · 660 across the 10 of their papers we have counts for

collaborators
Showing astro-ph.IMShow all

5 papers · 1 filter

astro-ph.IM2015

Sapporo2: A versatile direct -body library

Jeroen Bédorf, Evghenii Gaburov, Simon Portegies Zwart

Astrophysical direct -body methods have been one of the first production algorithms to be implemented using NVIDIA's CUDA architecture. Now, almost seven years later, the GPU is…

astro-ph.IM2014★ 3 cited

Computational Gravitational Dynamics with Modern Numerical Accelerators

Simon Portegies Zwart, Jeroen Bédorf

We review the recent optimizations of gravitational -body kernels for running them on graphics processing units (GPUs), on single hosts and massive parallel platforms. For each…

astro-ph.IM2012★ 3 cited

Bonsai: A GPU Tree-Code

Jeroen Bédorf, Evghenii Gaburov, Simon Portegies Zwart

We present a gravitational hierarchical N-body code that is designed to run efficiently on Graphics Processing Units (GPUs). All parts of the algorithm are executed on the GPU whic…

astro-ph.IM2011★ 189 cited

A sparse octree gravitational N-body code that runs entirely on the GPU processor

Jeroen Bédorf, Evghenii Gaburov, Simon Portegies Zwart

We present parallel algorithms for constructing and traversing sparse octrees on graphics processing units (GPUs). The algorithms are based on parallel-scan and sort methods. To te…

astro-ph.IM2010★ 43 cited

Gravitational tree-code on graphics processing units: implementation in CUDA

Evghenii Gaburov, Jeroen Bédorf, Simon Portegies Zwart

We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of multi…