activity
20072021
most citedHigh Performance Direct Gravitational N-body Simulations on Graphics Processing Units -- II: An implementation in CUDA

210 citations · 660 across the 10 of their papers we have counts for

collaborators

10 papers

astro-ph.GA2021★ 2 cited

Resolving local and global kinematic signatures of satellite mergers with billion particle simulations

Jason A. S. Hunt, Ioana A. Stelea, Kathryn V. Johnston +3

In this work we present two new particle self-consistent simulations of the merger of a Sagittarius-like dwarf galaxy with a Milky Way-like disc galaxy. One model is a v…

cs.DC2018★ 48 cited

Scalable Distributed DNN Training using TensorFlow and CUDA-Aware MPI: Characterization, Designs, and Performance Evaluation

Ammar Ahmad Awan, Jeroen Bedorf, Ching-Hsiang Chu +2

TensorFlow has been the most widely adopted Machine/Deep Learning framework. However, little exists in the literature that provides a thorough understanding of the capabilities whi…

astro-ph.EP2017★ 83 cited

The origin of interstellar asteroidal objects like 1I/2017 U1 'Oumuamua

Simon Portegies Zwart, Santiago Torres, Inti Pelupessy +2

We study the origin of the interstellar object 1I/2017 U1 'Oumuamua by juxtaposing estimates based on the observations with simulations. We speculate that objects like 'Oumuamua ar…

astro-ph.IM2015

Sapporo2: A versatile direct -body library

Jeroen Bédorf, Evghenii Gaburov, Simon Portegies Zwart

Astrophysical direct -body methods have been one of the first production algorithms to be implemented using NVIDIA's CUDA architecture. Now, almost seven years later, the GPU is…

astro-ph.GA2014★ 79 cited

24.77 Pflops on a Gravitational Tree-Code to Simulate the Milky Way Galaxy with 18600 GPUs

Jeroen Bédorf, Evghenii Gaburov, Michiko S. Fujii +3

We have simulated, for the first time, the long term evolution of the Milky Way Galaxy using 51 billion particles on the Swiss Piz Daint supercomputer with our -body gravitation…

astro-ph.IM2014★ 3 cited

Computational Gravitational Dynamics with Modern Numerical Accelerators

Simon Portegies Zwart, Jeroen Bédorf

We review the recent optimizations of gravitational -body kernels for running them on graphics processing units (GPUs), on single hosts and massive parallel platforms. For each…

astro-ph.IM2012★ 3 cited

Bonsai: A GPU Tree-Code

Jeroen Bédorf, Evghenii Gaburov, Simon Portegies Zwart

We present a gravitational hierarchical N-body code that is designed to run efficiently on Graphics Processing Units (GPUs). All parts of the algorithm are executed on the GPU whic…

astro-ph.IM2011★ 189 cited

A sparse octree gravitational N-body code that runs entirely on the GPU processor

Jeroen Bédorf, Evghenii Gaburov, Simon Portegies Zwart

We present parallel algorithms for constructing and traversing sparse octrees on graphics processing units (GPUs). The algorithms are based on parallel-scan and sort methods. To te…

astro-ph.IM2010★ 43 cited

Gravitational tree-code on graphics processing units: implementation in CUDA

Evghenii Gaburov, Jeroen Bédorf, Simon Portegies Zwart

We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of multi…

astro-ph2007★ 210 cited

High Performance Direct Gravitational N-body Simulations on Graphics Processing Units -- II: An implementation in CUDA

Robert G. Belleman, Jeroen Bedorf, Simon Portegies Zwart

We present the results of gravitational direct -body simulations using the Graphics Processing Unit (GPU) on a commercial NVIDIA GeForce 8800GTX designed for gaming computers. T…