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20242026
most citedBeyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels

3 citations · 5 across the 21 of their papers we have counts for

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Showing 2026Show all

6 papers · 1 filter

cs.CV2026

VITAL: From Visual Motion to Precise Action

Ao Liang, Youquan Liu, Mingxiao Li +7

World-action models aim to turn visual anticipation into driving decisions, yet typically train action experts on trajectory representations defined independently of visual dynamic…

cs.CV2026

OmniLiDAR: A Unified Diffusion Framework for Multi-Domain 3D LiDAR Generation

Youquan Liu, Weidong Yang, Ao Liang +9

LiDAR scene generation is increasingly important for scalable simulation and synthetic data creation, especially under diverse sensing conditions that are costly to capture at scal…

cs.CV2026

LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting

Tianyu Huang, Zhenyang Ren, Zhenchen Wan +5

3D Gaussian Splatting (3DGS) enables high-fidelity reconstruction of scene geometry and appearance. Building on this capability, inserting external mesh objects into reconstructed…

cs.CV2026

Hierarchical Collaborative Fusion for 3D Instance-aware Referring Expression Segmentation

Keshen Zhou, Runnan Chen, Mingming Gong +1

Generalised 3D Referring Expression Segmentation (3D-GRES) localizes objects in 3D scenes based on natural language, even when descriptions match multiple or zero targets. Existing…

cs.LG2026

BrokenBind: Universal Modality Exploration beyond Dataset Boundaries

Zhuo Huang, Runnan Chen, Bo Han +3

Multi-modal learning combines various modalities to provide a comprehensive understanding of real-world problems. A common strategy is to directly bind different modalities togethe…

cs.CV2026

Intellectual Property Protection for 3D Gaussian Splatting Assets: A Survey

Longjie Zhao, Ziming Hong, Jiaxin Huang +3

3D Gaussian Splatting (3DGS) has become a mainstream representation for real-time 3D scene synthesis, enabling applications in virtual and augmented reality, robotics, and 3D conte…