9 citations · 9 across the 11 of their papers we have counts for
11 papers
City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion
Liang Han, Wenyuan Zhang, Junsheng Zhou +2
Multi-view 3D surface reconstruction is a longstanding challenge in computer vision. Although recent large-scale reconstruction methods based on 3D Gaussian Splatting (3DGS) achiev…
VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors
Jimin Tang, Wenyuan Zhang, Junsheng Zhou +5
Gaussian Splatting has achieved remarkable progress in multi-view surface reconstruction, yet it exhibits notable degradation when only few views are available. Although recent eff…
4C4D: 4 Camera 4D Gaussian Splatting
Junsheng Zhou, Zhifan Yang, Liang Han +4
This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent…
MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference
Wenyuan Zhang, Jimin Tang, Weiqi Zhang +3
Modeling reflections from 2D images is essential for photorealistic rendering and novel view synthesis. Recent approaches enhance Gaussian primitives with reflection-related materi…
GAP: Gaussianize Any Point Clouds with Text Guidance
Weiqi Zhang, Junsheng Zhou, Haotian Geng +2
3D Gaussian Splatting (3DGS) has demonstrated its advantages in achieving fast and high-quality rendering. As point clouds serve as a widely-used and easily accessible form of 3D r…
MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstruction
Wenyuan Zhang, Yixiao Yang, Han Huang +4
Monocular depth priors have been widely adopted by neural rendering in multi-view based tasks such as 3D reconstruction and novel view synthesis. However, due to the inconsistent p…
NeRFPrior: Learning Neural Radiance Field as a Prior for Indoor Scene Reconstruction
Wenyuan Zhang, Emily Yue-ting Jia, Junsheng Zhou +4
Recently, it has shown that priors are vital for neural implicit functions to reconstruct high-quality surfaces from multi-view RGB images. However, current priors require large-sc…
Sparis: Neural Implicit Surface Reconstruction of Indoor Scenes from Sparse Views
Yulun Wu, Han Huang, Wenyuan Zhang +4
In recent years, reconstructing indoor scene geometry from multi-view images has achieved encouraging accomplishments. Current methods incorporate monocular priors into neural impl…
Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set
Wenyuan Zhang, Yu-Shen Liu, Zhizhong Han
It is vital to infer a signed distance function (SDF) in multi-view based surface reconstruction. 3D Gaussian splatting (3DGS) provides a novel perspective for volume rendering, an…
VRP-UDF: Towards Unbiased Learning of Unsigned Distance Functions from Multi-view Images with Volume Rendering Priors
Wenyuan Zhang, Chunsheng Wang, Kanle Shi +2
Unsigned distance functions (UDFs) have been a vital representation for open surfaces. With different differentiable renderers, current methods are able to train neural networks to…
Differentiable Registration of Images and LiDAR Point Clouds with VoxelPoint-to-Pixel Matching
Junsheng Zhou, Baorui Ma, Wenyuan Zhang +3
Cross-modality registration between 2D images from cameras and 3D point clouds from LiDARs is a crucial task in computer vision and robotic. Previous methods estimate 2D-3D corresp…