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20242026
most citedDNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization

3 citations · 6 across the 13 of their papers we have counts for

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cs.CV2025

SparseSurf: Sparse-View 3D Gaussian Splatting for Surface Reconstruction

Meiying Gu, Jiawei Zhang, Jiahe Li +4

Recent advances in optimizing Gaussian Splatting for scene geometry have enabled efficient reconstruction of detailed surfaces from images. However, when input views are sparse, su…

cs.CV2025

GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction

Jiahe Li, Jiawei Zhang, Youmin Zhang +4

Reconstructing accurate surfaces with radiance fields has achieved remarkable progress in recent years. However, prevailing approaches, primarily based on Gaussian Splatting, are i…

cs.GR2025

EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis

Jiahe Li, Feiyu Wang, Xiaochao Qu +3

Gaussian Splatting (GS)-based methods rely on sufficient training view coverage and perform synthesis on interpolated views. In this work, we tackle the more challenging and undere…

cs.CV2025

InsTaG: Learning Personalized 3D Talking Head from Few-Second Video

Jiahe Li, Jiawei Zhang, Xiao Bai +3

Despite exhibiting impressive performance in synthesizing lifelike personalized 3D talking heads, prevailing methods based on radiance fields suffer from high demands for training…

cs.CV2025

HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation

Wentian Qu, Jiahe Li, Jian Cheng +6

Understanding of bimanual hand-object interaction plays an important role in robotics and virtual reality. However, due to significant occlusions between hands and object as well a…