3 citations · 6 across the 13 of their papers we have counts for
5 papers · 1 filter
SparseSurf: Sparse-View 3D Gaussian Splatting for Surface Reconstruction
Meiying Gu, Jiawei Zhang, Jiahe Li +4
Recent advances in optimizing Gaussian Splatting for scene geometry have enabled efficient reconstruction of detailed surfaces from images. However, when input views are sparse, su…
GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction
Jiahe Li, Jiawei Zhang, Youmin Zhang +4
Reconstructing accurate surfaces with radiance fields has achieved remarkable progress in recent years. However, prevailing approaches, primarily based on Gaussian Splatting, are i…
EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis
Jiahe Li, Feiyu Wang, Xiaochao Qu +3
Gaussian Splatting (GS)-based methods rely on sufficient training view coverage and perform synthesis on interpolated views. In this work, we tackle the more challenging and undere…
InsTaG: Learning Personalized 3D Talking Head from Few-Second Video
Jiahe Li, Jiawei Zhang, Xiao Bai +3
Despite exhibiting impressive performance in synthesizing lifelike personalized 3D talking heads, prevailing methods based on radiance fields suffer from high demands for training…
HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation
Wentian Qu, Jiahe Li, Jian Cheng +6
Understanding of bimanual hand-object interaction plays an important role in robotics and virtual reality. However, due to significant occlusions between hands and object as well a…