collaborators

7 papers

cs.CV2026

SCE-SLAM: Scale-Consistent Monocular SLAM via Scene Coordinate Embeddings

Yuchen Wu, Jiahe Li, Xiaohan Yu +3

Monocular visual SLAM enables 3D reconstruction from internet video and autonomous navigation on resource-constrained platforms, yet suffers from scale drift, i.e., the gradual div…

cs.CV2026

FoundationSLAM: Unleashing the Power of Depth Foundation Models for End-to-End Dense Visual SLAM

Yuchen Wu, Jiahe Li, Fabio Tosi +3

We present FoundationSLAM, a learning-based monocular dense SLAM system that addresses the absence of geometric consistency in previous flow-based approaches for accurate and robus…

cs.CV2025

SparseSurf: Sparse-View 3D Gaussian Splatting for Surface Reconstruction

Meiying Gu, Jiawei Zhang, Jiahe Li +4

Recent advances in optimizing Gaussian Splatting for scene geometry have enabled efficient reconstruction of detailed surfaces from images. However, when input views are sparse, su…

cs.CV2025

GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction

Jiahe Li, Jiawei Zhang, Youmin Zhang +4

Reconstructing accurate surfaces with radiance fields has achieved remarkable progress in recent years. However, prevailing approaches, primarily based on Gaussian Splatting, are i…

cs.GR2025

EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis

Jiahe Li, Feiyu Wang, Xiaochao Qu +3

Gaussian Splatting (GS)-based methods rely on sufficient training view coverage and perform synthesis on interpolated views. In this work, we tackle the more challenging and undere…

cs.CV2025

InsTaG: Learning Personalized 3D Talking Head from Few-Second Video

Jiahe Li, Jiawei Zhang, Xiao Bai +3

Despite exhibiting impressive performance in synthesizing lifelike personalized 3D talking heads, prevailing methods based on radiance fields suffer from high demands for training…