6 papers
ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation
Jiahao Wu, Jie Liang, Die Hu +6
Volumetric video enables immersive free viewpoint rendering of dynamic real world scenes, yet existing methods struggle with long sequences and complex motions, often leading to te…
Surface-SOS: Self-Supervised Object Segmentation via Neural Surface Representation
Xiaoyun Zheng, Liwei Liao, Jianbo Jiao +2
Self-supervised Object Segmentation (SOS) aims to segment objects without any annotations. Under conditions of multi-camera inputs, the structural, textural and geometrical consist…
4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes
Jinbo Yan, Rui Peng, Luyang Tang +1
Reconstructing dynamic scenes from video sequences is a highly promising task in the multimedia domain. While previous methods have made progress, they often struggle with slow ren…
Lightweight Multiplane Images Network for Real-Time Stereoscopic Conversion from Planar Video
Shanding Diao, Yang Zhao, Yuan Chen +3
With the rapid development of stereoscopic display technologies, especially glasses-free 3D screens, and virtual reality devices, stereoscopic conversion has become an important ta…
PKU-DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modeling
Xiaoyun Zheng, Liwei Liao, Xufeng Li +5
High-quality human reconstruction and photo-realistic rendering of a dynamic scene is a long-standing problem in computer vision and graphics. Despite considerable efforts invested…
Audio-Infused Automatic Image Colorization by Exploiting Audio Scene Semantics
Pengcheng Zhao, Yanxiang Chen, Yang Zhao +1
Automatic image colorization is inherently an ill-posed problem with uncertainty, which requires an accurate semantic understanding of scenes to estimate reasonable colors for gray…