122 citations · 172 across the 11 of their papers we have counts for
6 papers · 1 filter
Affectively Framework: Towards Human-like Affect-Based Agents
Matthew Barthet, Roberto Gallotta, Ahmed Khalifa +2
Game environments offer a unique opportunity for training virtual agents due to their interactive nature, which provides diverse play traces and affect labels. Despite their potent…
GameVibe: A Multimodal Affective Game Corpus
Matthew Barthet, Maria Kaselimi, Kosmas Pinitas +3
As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities. However, th…
Dynamic Quality-Diversity Search
Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis
Evolutionary search via the quality-diversity (QD) paradigm can discover highly performing solutions in different behavioural niches, showing considerable potential in complex real…
MAP-Elites with Transverse Assessment for Multimodal Problems in Creative Domains
Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis
The recent advances in language-based generative models have paved the way for the orchestration of multiple generators of different artefact types (text, image, audio, etc.) into…
Large Language Models and Games: A Survey and Roadmap
Roberto Gallotta, Graham Todd, Marvin Zammit +4
Recent years have seen an explosive increase in research on large language models (LLMs), and accompanying public engagement on the topic. While starting as a niche area within nat…
BehAVE: Behaviour Alignment of Video Game Encodings
Nemanja Rašajski, Chintan Trivedi, Konstantinos Makantasis +2
Domain randomisation enhances the transferability of vision models across visually distinct domains with similar content. However, current methods heavily depend on intricate simul…