activity
20232026
most citedIntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing

1 citations · 2 across the 8 of their papers we have counts for

collaborators

8 papers

cs.CV2026

Where Does Generative Difficulty Reside? An Empirical Study of Target Representations

Marcel Plocher, Bernhard Schölkopf, Andreas Geiger +1

The target representation defines the distribution an image generator must learn, yet it is often treated as an interchangeable interface. This assumption is particularly questiona…

cs.CV2026

Echoes of the Prior: A Computational Phenomenology of Forgetting

Gege Gao, Bernhard Schölkopf, Andreas Geiger

Memory is not merely the storage of data; it is the scaffolding of reality. When biological memory fades, the world does not simply turn black; it regresses into an unrecognizable…

cs.CV2026

Slots, Transitions, Loops: Learning Composable World Models for ARC

Gege Gao, Bernhard Schölkopf, Andreas Geiger

ARC tests in-context rule induction: given a few input-output demonstrations, a model must infer the hidden rule and apply it to a new query. While many approaches express ARC rule…

cs.RO2025

Is Single-View Mesh Reconstruction Ready for Robotics?

Frederik Nolte, Andreas Geiger, Bernhard Schölkopf +1

This paper evaluates single-view mesh reconstruction models for their potential in enabling instant digital twin creation for real-time planning and dynamics prediction using physi…

cs.CV2025

Relightable Full-Body Gaussian Codec Avatars

Shaofei Wang, Tomas Simon, Igor Santesteban +15

We propose Relightable Full-Body Gaussian Codec Avatars, a new approach for modeling relightable full-body avatars with fine-grained details including face and hands. The unique ch…

cs.CV2024

LaRa: Efficient Large-Baseline Radiance Fields

Anpei Chen, Haofei Xu, Stefano Esposito +2

Radiance field methods have achieved photorealistic novel view synthesis and geometry reconstruction. But they are mostly applied in per-scene optimization or small-baseline settin…

cs.CV2023★ 1 cited

3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting

Zhiyin Qian, Shaofei Wang, Marko Mihajlovic +2

We introduce an approach that creates animatable human avatars from monocular videos using 3D Gaussian Splatting (3DGS). Existing methods based on neural radiance fields (NeRFs) ac…

cs.CV2023★ 1 cited

IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing

Shaofei Wang, Božidar Antić, Andreas Geiger +1

We present IntrinsicAvatar, a novel approach to recovering the intrinsic properties of clothed human avatars including geometry, albedo, material, and environment lighting from onl…