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cs.CV2026
4DGS-WAM: Bridging Past and Future with an Object-Centric World Action Model based on 4D Gaussian Splatting
Yueen Ma, Zenglin Xu, Irwin King
Current world action models (WAMs) typically operate on 2D visual data. These models can achieve exceptional visual quality, but they lack explicit spatial structure for individual…
cs.CV2026
X-GS: An Extensible Framework for Perceiving and Thinking with 3D Gaussian Splatting
Yueen Ma, Zenglin Xu, Irwin King
3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, subsequently extending into numerous spatial AI applications. However, most existing 3DGS…