19 citations · 27 across the 10 of their papers we have counts for
6 papers · 1 filter
Masking Judder in Foveated Rendering with Phase-Shifted Noise
Ville Cantory, Danhua Zhang, Victoria Interrante +1
Low framerates during rendering arise when frame time exceeds the rendering budget, or can be introduced deliberately to save computation, for example in foveated rendering, where…
Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction
Ewa Miazga, Jorge Condor, Piotr Didyk
View-dependent appearance modeling remains a challenging problem in novel-view synthesis and reconstruction. Accurately representing complex angular effects often requires substant…
The Cost of Language: Centroid Erasure Exposes and Exploits Modal Competition in Multimodal Language Models
Akshay Paruchuri, Ishan Chatterjee, Henry Fuchs +2
Multimodal language models systematically underperform on visual perception tasks, yet the structure underlying this failure remains poorly understood. We propose centroid replacem…
Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction
Jorge Condor, Nicolas Moenne-Loccoz, Merlin Nimier-David +3
Primitive-based methods such as 3D Gaussian Splatting have recently become the state-of-the-art for novel-view synthesis and related reconstruction tasks. Compared to neural fields…
Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering
Jorge Condor, Nicolai Hermann, Mehmet Ata Yurtsever +1
Gaussian-based representations have enabled efficient physically-based volume rendering at a fraction of the memory cost of regular, discrete, voxel-based distributions. However, s…
It's Not Just a Phase: Creating Phase-Aligned Peripheral Metamers
Sophie Kergaßner, Piotr Didyk
Novel display technologies can deliver high-quality images across a wide field of view, creating immersive experiences. While rendering for such devices is expensive, most of the c…