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20242026
most citedDon't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media

19 citations · 27 across the 10 of their papers we have counts for

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Showing 2026Show all

6 papers · 1 filter

cs.GR2026

Masking Judder in Foveated Rendering with Phase-Shifted Noise

Ville Cantory, Danhua Zhang, Victoria Interrante +1

Low framerates during rendering arise when frame time exceeds the rendering budget, or can be introduced deliberately to save computation, for example in foveated rendering, where…

cs.CV2026

Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction

Ewa Miazga, Jorge Condor, Piotr Didyk

View-dependent appearance modeling remains a challenging problem in novel-view synthesis and reconstruction. Accurately representing complex angular effects often requires substant…

cs.CL2026

The Cost of Language: Centroid Erasure Exposes and Exploits Modal Competition in Multimodal Language Models

Akshay Paruchuri, Ishan Chatterjee, Henry Fuchs +2

Multimodal language models systematically underperform on visual perception tasks, yet the structure underlying this failure remains poorly understood. We propose centroid replacem…

cs.CV2026

Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction

Jorge Condor, Nicolas Moenne-Loccoz, Merlin Nimier-David +3

Primitive-based methods such as 3D Gaussian Splatting have recently become the state-of-the-art for novel-view synthesis and related reconstruction tasks. Compared to neural fields…

cs.GR2026★ 1 cited

Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering

Jorge Condor, Nicolai Hermann, Mehmet Ata Yurtsever +1

Gaussian-based representations have enabled efficient physically-based volume rendering at a fraction of the memory cost of regular, discrete, voxel-based distributions. However, s…

cs.GR2026

It's Not Just a Phase: Creating Phase-Aligned Peripheral Metamers

Sophie Kergaßner, Piotr Didyk

Novel display technologies can deliver high-quality images across a wide field of view, creating immersive experiences. While rendering for such devices is expensive, most of the c…