133 citations · 199 across the 7 of their papers we have counts for
7 papers
Practical Saccade Prediction for Head-Mounted Displays: Towards a Comprehensive Model
Elena Arabadzhiyska, Cara Tursun, Hans-Peter Seidel +1
Eye-tracking technology is an integral component of new display devices such as virtual and augmented reality headsets. Applications of gaze information range from new interaction…
Perceptual Visibility Model for Temporal Contrast Changes in Periphery
Cara Tursun, Piotr Didyk
Modeling perception is critical for many applications and developments in computer graphics to optimize and evaluate content generation techniques. Most of the work to date has foc…
Noise-based Enhancement for Foveated Rendering
Taimoor Tariq, Cara Tursun, Piotr Didyk
Human visual sensitivity to spatial details declines towards the periphery. Novel image synthesis techniques, so-called foveated rendering, exploit this observation and reduce the…
Closed-Loop Control of Direct Ink Writing via Reinforcement Learning
Michal Piovarci, Michael Foshey, Jie Xu +6
Enabling additive manufacturing to employ a wide range of novel, functional materials can be a major boost to this technology. However, making such materials printable requires pai…
Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays
Praneeth Chakravarthula, Zhan Zhang, Okan Tursun +3
Computer-generated holographic (CGH) displays show great potential and are emerging as the next-generation displays for augmented and virtual reality, and automotive heads-up displ…
Learning GAN-based Foveated Reconstruction to Recover Perceptually Important Image Features
Luca Surace, Marek Wernikowski, Cara Tursun +3
A foveated image can be entirely reconstructed from a sparse set of samples distributed according to the retinal sensitivity of the human visual system, which rapidly decreases wit…
Towards a quality metric for dense light fields
Vamsi Kiran Adhikarla, Marek Vinkler, Denis Sumin +4
Light fields become a popular representation of three dimensional scenes, and there is interest in their processing, resampling, and compression. As those operations often result i…