19 citations · 27 across the 10 of their papers we have counts for
4 papers · 1 filter
Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering
Jorge Condor, Nicolai Hermann, Mehmet Ata Yurtsever +1
Gaussian-based representations have enabled efficient physically-based volume rendering at a fraction of the memory cost of regular, discrete, voxel-based distributions. However, s…
It's Not Just a Phase: Creating Phase-Aligned Peripheral Metamers
Sophie Kergaßner, Piotr Didyk
Novel display technologies can deliver high-quality images across a wide field of view, creating immersive experiences. While rendering for such devices is expensive, most of the c…
Enhancing Foveated Rendering with Weighted Reservoir Sampling
Ville Cantory, Darya Biparva, Haoyu Tan +5
Spatiotemporal sensitivity to high frequency information declines with increased peripheral eccentricity. Foveated rendering exploits this by decreasing the spatial resolution of r…
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
Jorge Condor, Sebastien Speierer, Lukas Bode +4
Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously, re…