activity
20232025
most citedGRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation

5 citations · 6 across the 17 of their papers we have counts for

collaborators

18 papers

cs.CV2025

HoloCine: Holistic Generation of Cinematic Multi-Shot Long Video Narratives

Yihao Meng, Hao Ouyang, Yue Yu +9

State-of-the-art text-to-video models excel at generating isolated clips but fall short of creating the coherent, multi-shot narratives, which are the essence of storytelling. We b…

cs.CV2025

Scaling Instruction-Based Video Editing with a High-Quality Synthetic Dataset

Qingyan Bai, Qiuyu Wang, Hao Ouyang +10

Instruction-based video editing promises to democratize content creation, yet its progress is severely hampered by the scarcity of large-scale, high-quality training data. We intro…

cs.CV2025

Calligrapher: Freestyle Text Image Customization

Yue Ma, Qingyan Bai, Hao Ouyang +8

We introduce Calligrapher, a novel diffusion-based framework that innovatively integrates advanced text customization with artistic typography for digital calligraphy and design ap…

cs.CV2025

SynMotion: Semantic-Visual Adaptation for Motion Customized Video Generation

Shuai Tan, Biao Gong, Yujie Wei +8

Diffusion-based video motion customization facilitates the acquisition of human motion representations from a few video samples, while achieving arbitrary subjects transfer through…

cs.CV2025

Interspatial Attention for Efficient 4D Human Video Generation

Ruizhi Shao, Yinghao Xu, Yujun Shen +5

Generating photorealistic videos of digital humans in a controllable manner is crucial for a plethora of applications. Existing approaches either build on methods that employ templ…

cs.CV2025

AvatarArtist: Open-Domain 4D Avatarization

Hongyu Liu, Xuan Wang, Ziyu Wan +6

This work focuses on open-domain 4D avatarization, with the purpose of creating a 4D avatar from a portrait image in an arbitrary style. We select parametric triplanes as the inter…

cs.CV2025

AniDoc: Animation Creation Made Easier

Yihao Meng, Hao Ouyang, Hanlin Wang +6

The production of 2D animation follows an industry-standard workflow, encompassing four essential stages: character design, keyframe animation, in-betweening, and coloring. Our res…

cs.CV2025

Edicho: Consistent Image Editing in the Wild

Qingyan Bai, Hao Ouyang, Yinghao Xu +5

As a verified need, consistent editing across in-the-wild images remains a technical challenge arising from various unmanageable factors, like object poses, lighting conditions, an…

cs.CV2024

DepthLab: From Partial to Complete

Zhiheng Liu, Ka Leong Cheng, Qiuyu Wang +7

Missing values remain a common challenge for depth data across its wide range of applications, stemming from various causes like incomplete data acquisition and perspective alterat…

cs.CV2024

LeviTor: 3D Trajectory Oriented Image-to-Video Synthesis

Hanlin Wang, Hao Ouyang, Qiuyu Wang +5

The intuitive nature of drag-based interaction has led to its growing adoption for controlling object trajectories in image-to-video synthesis. Still, existing methods that perform…

cs.CV2024

Framer: Interactive Frame Interpolation

Wen Wang, Qiuyu Wang, Kecheng Zheng +6

We propose Framer for interactive frame interpolation, which targets producing smoothly transitioning frames between two images as per user creativity. Concretely, besides taking t…

cs.CV2024★ 1 cited

MagicQuill: An Intelligent Interactive Image Editing System

Zichen Liu, Yue Yu, Hao Ouyang +6

Image editing involves a variety of complex tasks and requires efficient and precise manipulation techniques. In this paper, we present MagicQuill, an integrated image editing syst…

cs.CV2024★ 5 cited

GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation

Yinghao Xu, Zifan Shi, Wang Yifan +5

We introduce GRM, a large-scale reconstructor capable of recovering a 3D asset from sparse-view images in around 0.1s. GRM is a feed-forward transformer-based model that efficientl…

cs.CV2024

Real-time 3D-aware Portrait Editing from a Single Image

Qingyan Bai, Zifan Shi, Yinghao Xu +7

This work presents 3DPE, a practical method that can efficiently edit a face image following given prompts, like reference images or text descriptions, in a 3D-aware manner. To thi…

cs.CV2023

GenDeF: Learning Generative Deformation Field for Video Generation

Wen Wang, Kecheng Zheng, Qiuyu Wang +5

We offer a new perspective on approaching the task of video generation. Instead of directly synthesizing a sequence of frames, we propose to render a video by warping one static im…

cs.CV2023

TagAlign: Improving Vision-Language Alignment with Multi-Tag Classification

Qinying Liu, Wei Wu, Kecheng Zheng +6

The crux of learning vision-language models is to extract semantically aligned information from visual and linguistic data. Existing attempts usually face the problem of coarse ali…

cs.CV2023

HeadArtist: Text-conditioned 3D Head Generation with Self Score Distillation

Hongyu Liu, Xuan Wang, Ziyu Wan +4

This work presents HeadArtist for 3D head generation from text descriptions. With a landmark-guided ControlNet serving as the generative prior, we come up with an efficient pipelin…

cs.CV2023

Learning Naturally Aggregated Appearance for Efficient 3D Editing

Ka Leong Cheng, Qiuyu Wang, Zifan Shi +5

Neural radiance fields, which represent a 3D scene as a color field and a density field, have demonstrated great progress in novel view synthesis yet are unfavorable for editing du…